Skip to content
Snippets Groups Projects
  1. Oct 16, 2013
  2. Sep 17, 2013
  3. Aug 14, 2013
  4. Aug 13, 2013
  5. Aug 11, 2013
  6. Aug 06, 2013
  7. Aug 04, 2013
  8. Aug 03, 2013
  9. Jul 20, 2013
  10. Jul 08, 2013
  11. Jun 28, 2013
  12. Jun 22, 2013
  13. Jun 19, 2013
  14. Jun 18, 2013
  15. Jun 12, 2013
  16. Jun 03, 2013
  17. May 25, 2013
    • sapier's avatar
      Move scriptapi to separate folder (by sapier) · ab433775
      sapier authored
      On the lua side, notably minetest.env:<function>(<args>) should now
      be replaced by minetest.<function>(<args>).
      The old way is and will stay supported for a long time.
      
      Also:
      Update and clean up lua_api.txt (by celeron55)
      Move EnvRef to lua and remove add_rat and add_firefly (by kahrl)
      Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)
      ab433775
  18. May 20, 2013
  19. May 06, 2013
  20. Apr 25, 2013
  21. Apr 06, 2013
  22. Apr 05, 2013
  23. Mar 28, 2013
  24. Mar 12, 2013
  25. Feb 24, 2013
  26. Feb 13, 2013
  27. Jan 21, 2013
  28. Jan 11, 2013
    • Jürgen Doser's avatar
      fixes node timer bug (fixes #407). · 076f13cc
      Jürgen Doser authored
      Previously, when a block was activated, on_timer callbacks where
      called with the relative position of the node inside the block,
      instead of the absolute position of the node.
      076f13cc
  29. Jan 02, 2013
  30. Dec 02, 2012
  31. Nov 26, 2012
  32. Nov 25, 2012
    • MirceaKitsune's avatar
      Send animations, bone overrides and attachments in entity initialization.... · 52fcb0b4
      MirceaKitsune authored
      Send animations, bone overrides and attachments in entity initialization. Clients no longer have to be near an object when an animation or attachment is set to see the changes, and newly connected clients (or a client that simply renders the object for the first time) will get all of those settings. Therefore, the lua script no longer needs to run every X seconds either, just once per entity.
      
      Finish fixing the material color code. But it won't work until MineTest has dynamic lighting... another day another feature.
      
      Extra checks for the bone positioning / rotation code
      
      Many checks and consistency improvements to the client attachment code
      
      Make a separate function for checking if a client object is attached. A more in-depth change will be needed here to fix reading of invalid pointers
      
      Use a different method of fetching the parent. Fixes the mass segmentation faults when rendering an attachment (some still happen though)
      
      Major change to how attachments are handled. Fix the last segmentaton fault, which was due to the parent becoming invalid while being refreshed / removed which would bause the child to remain attached to nothing. Parents remove their children when being deleted themselves and add them back when re-added. Attachments are stored inside a 2D a vector which easily allows both a child to find their parent and a parent to find its children.
      
      Remove attachment list entry when an object is being permanently removed. Also avoid duplicate entries in this list when re-attaching the same object
      
      The "big code comments" can now go away. Client attachments almost work properly, and I know what else needs to be done
      52fcb0b4
  33. Sep 09, 2012
  34. Sep 01, 2012
Loading