- Nov 12, 2013
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sfan5 authored
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- Nov 11, 2013
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sapier authored
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- Nov 05, 2013
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kwolekr authored
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- Sep 16, 2013
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kwolekr authored
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- Sep 11, 2013
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Kahrl authored
Texture names must now be escaped in formspec elements image[], background[], image_button[], image_button_exit[]. Instead of special-case handling of texture loading (and unloading which was missing) in guiFormSpecMenu.cpp, use the newly created ISimpleTextureSource interface which is a minimal subset of ITextureSource. There is an implementation of this interface used by GUIEngine (MenuTextureSource). Fix an off-by-one bug in unescape_string; it caused requests for a texture called "\0".
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- Sep 09, 2013
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Ilya Zhuravlev authored
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- Aug 14, 2013
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Kahrl authored
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- Aug 04, 2013
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Nathanaëlle Courant authored
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- Jul 27, 2013
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proller authored
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- Jul 08, 2013
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PilzAdam authored
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- Jul 07, 2013
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Vincent Heuken authored
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- Jun 22, 2013
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kwolekr authored
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- May 25, 2013
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sapier authored
On the lua side, notably minetest.env:<function>(<args>) should now be replaced by minetest.<function>(<args>). The old way is and will stay supported for a long time. Also: Update and clean up lua_api.txt (by celeron55) Move EnvRef to lua and remove add_rat and add_firefly (by kahrl) Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)
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- May 18, 2013
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Aaron Suen authored
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- Mar 29, 2013
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kwolekr authored
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- Mar 12, 2013
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Ilya Zhuravlev authored
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- Mar 06, 2013
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kwolekr authored
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- Feb 26, 2013
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kwolekr authored
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- Feb 24, 2013
- Feb 06, 2013
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kwolekr authored
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- Jan 23, 2013
- Jan 21, 2013
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kwolekr authored
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- Dec 16, 2012
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Ilya Zhuravlev authored
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- Dec 02, 2012
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Perttu Ahola authored
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- Dec 01, 2012
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Perttu Ahola authored
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- Nov 26, 2012
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Perttu Ahola authored
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- Nov 25, 2012
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MirceaKitsune authored
Framework for the attachment system, new object property which allows changing the color and alpha of mesh materials New object property which allows changing the color and alpha of mesh materials. Due to the current lighting systems it doesn't work yet, but the full implementation is there Framework for the attachment system, with no actual functionality yet Send bone and player object to the setAttachment function in content_sao.cpp, but we need a way to translate it there and send it to the client I will also want position and rotation offsets to be possible to apply to attachments Network object ID from server to client. This will be used to identify the parent client-side and know what to attach to
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- Sep 05, 2012
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Matthew I authored
Blacklisted characters are: / \
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- Jul 21, 2012
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Perttu Ahola authored
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- Jun 17, 2012
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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