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  1. Nov 12, 2013
  2. Nov 11, 2013
  3. Nov 05, 2013
  4. Sep 16, 2013
  5. Sep 11, 2013
    • Kahrl's avatar
      Change mainmenu texture handling + small misc changes · 3c4734d6
      Kahrl authored
      Texture names must now be escaped in formspec elements image[],
      background[], image_button[], image_button_exit[].
      
      Instead of special-case handling of texture loading (and unloading
      which was missing) in guiFormSpecMenu.cpp, use the newly created
      ISimpleTextureSource interface which is a minimal subset of
      ITextureSource. There is an implementation of this interface
      used by GUIEngine (MenuTextureSource).
      
      Fix an off-by-one bug in unescape_string; it caused requests for a
      texture called "\0".
      3c4734d6
  6. Sep 09, 2013
  7. Aug 14, 2013
  8. Aug 04, 2013
  9. Jul 27, 2013
  10. Jul 08, 2013
  11. Jul 07, 2013
  12. Jun 22, 2013
  13. May 25, 2013
    • sapier's avatar
      Move scriptapi to separate folder (by sapier) · ab433775
      sapier authored
      On the lua side, notably minetest.env:<function>(<args>) should now
      be replaced by minetest.<function>(<args>).
      The old way is and will stay supported for a long time.
      
      Also:
      Update and clean up lua_api.txt (by celeron55)
      Move EnvRef to lua and remove add_rat and add_firefly (by kahrl)
      Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)
      ab433775
  14. May 18, 2013
  15. Mar 29, 2013
  16. Mar 12, 2013
  17. Mar 06, 2013
  18. Feb 26, 2013
  19. Feb 24, 2013
  20. Feb 06, 2013
  21. Jan 23, 2013
  22. Jan 21, 2013
  23. Dec 16, 2012
  24. Dec 02, 2012
  25. Dec 01, 2012
  26. Nov 26, 2012
  27. Nov 25, 2012
    • MirceaKitsune's avatar
      Framework for the attachment system, new object property which allows changing... · e42eeec8
      MirceaKitsune authored
      Framework for the attachment system, new object property which allows changing the color and alpha of mesh materials
      
      New object property which allows changing the color and alpha of mesh materials. Due to the current lighting systems it doesn't work yet, but the full implementation is there
      
      Framework for the attachment system, with no actual functionality yet
      
      Send bone and player object to the setAttachment function in content_sao.cpp, but we need a way to translate it there and send it to the client
      
      I will also want position and rotation offsets to be possible to apply to attachments
      
      Network object ID from server to client. This will be used to identify the parent client-side and know what to attach to
      e42eeec8
  28. Sep 05, 2012
  29. Jul 21, 2012
  30. Jun 17, 2012
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