- Jun 17, 2015
- Jun 16, 2015
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ShadowNinja authored
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est31 authored
* Make method (more) consistent with current code stlye * Move index into loop constructor after @rubenwardy's suggestion * Cache inv_s->getList(s.listname), which removes a possibly bad scenario of inv_s being null. * Properly check for validity
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est31 authored
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est31 authored
Adds list-rings, a method to implement item sending between inventories via shift-click. Nice insider feature: a ring consisting of a single inventory list serves as nice clean-up method. Also adds them to minimal game, and the standard inventory. Craft output slots are not supported.
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Nathaniel Olsen authored
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- Jun 15, 2015
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Wuzzy authored
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y.st authored
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paramat authored
Decorations: Remove lower limit of water level for placement
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SmallJoker authored
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- Jun 14, 2015
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Craig Davison authored
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est31 authored
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RealBadAngel authored
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est31 authored
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est31 authored
While utf8_to_wide works well, wide_to_utf8 is quite broken on android, for some reason.
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- Jun 13, 2015
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Ilya Zhuravlev authored
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est31 authored
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TeTpaAka authored
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TeTpaAka authored
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- Jun 12, 2015
- Jun 11, 2015
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est31 authored
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- Jun 09, 2015
- Jun 06, 2015
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HybridDog authored
* abort if theres no active timer * only reduce the timer.time of all timers when its necessary * move updating timers_to_add into a seperate function
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- Jun 03, 2015
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paramat authored
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- Jun 02, 2015
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est31 authored
If you run minetest with valgrind, you'll quickly notice uninitialized jump depend error messages that point to s_base.cpp:131. This commit fixes those.
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est31 authored
Now logs ACTION[ServerThread]: player sets time to 6:03 instead of ACTION[ServerThread]: player sets time to 6:3
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est31 authored
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- Jun 01, 2015
- May 31, 2015
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est31 authored
Spare direct multoplication, use constant MapBlock::nodecount instead of local nodecount variables. Also use strides at one place instead of multiplications.
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- May 30, 2015
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SmallJoker authored
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- May 29, 2015
- May 28, 2015
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Kahrl authored
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TeTpaAka authored
ObjectRef: get_properties get_armor_groups get_animation get_attach get_bone_position Players: get_physics_override hud_get_hotbar_itemcount hud_get_hotbar_image hud_get_hotbar_selected_image get_sky get_day_night_ratio get_local_animation get_eye_offset Global: minetest.get_gen_notify minetest.get_noiseparams
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- May 27, 2015