- Sep 02, 2011
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JacobF authored
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- Sep 01, 2011
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JacobF authored
* I didn't understand that expression last fix and now the furnace would burn fuel even when it had no source item.
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- Aug 30, 2011
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JacobF authored
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- Aug 26, 2011
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JacobF authored
This one contains these changes from main c55: * Adds a function to check if there is room for a specific item * Using that, you can now pick up rats if you have a full inventory and a not full rat stack * Furnace would cook only 1 item if that item used the last available result slot, now it will continue * Furnace will say it's overloaded * Furnace won't wait until the next step to start on the next item - This caused small fuels to cook slower than meant to - Also caused furnaces to say they were out of fuel after finishing the last fuel item
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- Aug 25, 2011
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JacobF authored
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- Aug 11, 2011
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Giuseppe Bilotta authored
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- Jul 30, 2011
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Perttu Ahola authored
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- Jun 18, 2011
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Perttu Ahola authored
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Perttu Ahola authored
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- Jun 17, 2011
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Perttu Ahola authored
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Perttu Ahola authored
Moved some mapnode content stuff from mapnode.{h,cpp} and digging property stuff from material.cpp to content_mapnode.{h,cpp}
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- Jun 16, 2011
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Perttu Ahola authored
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- May 31, 2011
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Perttu Ahola authored
Reduced server CPU usage on NodeMetadata step()s. Also furnace now cooks while no players are near it.
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- Apr 07, 2011
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Perttu Ahola authored
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- Apr 06, 2011
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Perttu Ahola authored
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- Apr 05, 2011
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Perttu Ahola authored
--HG-- rename : data/tool_stpick.png => data/tool_stonepick.png rename : data/tool_wpick.png => data/tool_woodpick.png
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Perttu Ahola authored
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Perttu Ahola authored
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- Apr 04, 2011
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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