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  1. Nov 19, 2014
  2. Nov 08, 2014
    • Kahrl's avatar
      Implement WieldMeshSceneNode which improves wield mesh rendering · 9b551d5c
      Kahrl authored
      - Don't create and cache an extruded mesh for every (non-node) item.
        Instead use a single one per image resolution.
      
      - For cubic nodes reuse a single wield mesh too
      
      - Improve lighting of the wielded item
      
      - Increase far value of wield mesh scene camera, fixes #1770
      
      - Also includes some minor refactorings of Camera and GenericCAO.
      9b551d5c
  3. Oct 29, 2014
  4. Nov 05, 2013
  5. Aug 14, 2013
  6. Jul 27, 2013
  7. Jun 22, 2013
  8. Mar 12, 2013
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  10. Jan 21, 2013
  11. Jun 17, 2012
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