- Nov 19, 2014
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Kahrl authored
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- Nov 08, 2014
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Kahrl authored
- Don't create and cache an extruded mesh for every (non-node) item. Instead use a single one per image resolution. - For cubic nodes reuse a single wield mesh too - Improve lighting of the wielded item - Increase far value of wield mesh scene camera, fixes #1770 - Also includes some minor refactorings of Camera and GenericCAO.
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- Oct 29, 2014
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kwolekr authored
Split up ModApiMapgen::l_register_decoration() Define and make use of CONTAINS() and ARRLEN() macros
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- Nov 05, 2013
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kwolekr authored
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- Aug 14, 2013
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Kahrl authored
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- Jul 27, 2013
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proller authored
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- Jun 22, 2013
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kwolekr authored
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- Mar 12, 2013
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Ilya Zhuravlev authored
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- Feb 24, 2013
- Jan 21, 2013
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kwolekr authored
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- Jun 17, 2012
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Perttu Ahola authored
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Perttu Ahola authored
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