- Nov 19, 2014
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Kahrl authored
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- Nov 08, 2014
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Kahrl authored
- Don't create and cache an extruded mesh for every (non-node) item. Instead use a single one per image resolution. - For cubic nodes reuse a single wield mesh too - Improve lighting of the wielded item - Increase far value of wield mesh scene camera, fixes #1770 - Also includes some minor refactorings of Camera and GenericCAO.
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- Nov 02, 2014
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Zeno- authored
Updated: Incorporated feedback from 'kahrl' Updated: Moved MinetestApp::boolToCStr() from game.cpp into string.h renaming it bool_to_cstr()
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- Oct 29, 2014
- Oct 09, 2014
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Kahrl authored
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- Oct 05, 2014
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BlockMen authored
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- Oct 03, 2014
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kwolekr authored
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- Sep 28, 2014
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BlockMen authored
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- Sep 21, 2014
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ShadowNinja authored
Also check for (this == &other) before locking mutexes.
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- Jun 29, 2014
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sapier authored
There have been plenty of ppl involved in creating this version. I don't wanna mention names as I'm sure I'd forget someone so I just tell where help has been done: - The partial android versions done by various ppl - Testing on different android devices - reviewing code (especially the in core changes) - testing controls - reviewing texts A big thank you to everyone helping this to be completed!
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sapier authored
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sapier authored
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- Apr 19, 2014
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sapier authored
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- Apr 12, 2014
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BlockMen authored
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- Mar 21, 2014
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ShadowNinja authored
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- Mar 15, 2014
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ShadowNinja authored
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- Mar 14, 2014
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ShadowNinja authored
This reverts commit 875f1327. Fixed width format specifiers are only officially availale in C99 and C++11.
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- Mar 13, 2014
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ShadowNinja authored
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ShadowNinja authored
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- Feb 16, 2014
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kwolekr authored
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- Feb 09, 2014
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kwolekr authored
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- Feb 08, 2014
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kwolekr authored
Remove flagmask field from set_mapgen_params table Add small bits of needed documentation
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- Feb 05, 2014
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sapier authored
Rename try* non exceptioning functions to *NoEx
- Jan 10, 2014
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sapier authored
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- Dec 15, 2013
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sapier authored
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- Dec 13, 2013
- Dec 01, 2013
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sapier authored
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- Nov 17, 2013
- Nov 12, 2013
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sfan5 authored
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- Nov 11, 2013
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sapier authored
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- Nov 05, 2013
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kwolekr authored
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- Sep 16, 2013
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kwolekr authored
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- Sep 11, 2013
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Kahrl authored
Texture names must now be escaped in formspec elements image[], background[], image_button[], image_button_exit[]. Instead of special-case handling of texture loading (and unloading which was missing) in guiFormSpecMenu.cpp, use the newly created ISimpleTextureSource interface which is a minimal subset of ITextureSource. There is an implementation of this interface used by GUIEngine (MenuTextureSource). Fix an off-by-one bug in unescape_string; it caused requests for a texture called "\0".
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- Sep 09, 2013
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Ilya Zhuravlev authored
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- Aug 14, 2013
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Kahrl authored
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