- May 17, 2016
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Loïc Blot authored
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- Oct 31, 2015
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ShadowNinja authored
Previously, the server called FATAL_ERROR when a Lua error occured. This caused a (mostly useless) core dump. The server now simply throws an exception, which is caught and printed before exiting with a non-zero return value. This also fixes a number of instances where errors were logged multiple times.
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- Apr 27, 2015
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kwolekr authored
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- Apr 03, 2015
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Loïc Blot authored
Create PacketError exception and use it with ACTIVEOBJECT_REMOVE_ADD handler which can be unreliable
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- Feb 02, 2015
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kwolekr authored
Remove software exception translator function, simplifying exception handler macros. FatalSystemExceptions are left unhandled.
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- Nov 29, 2014
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kwolekr authored
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- Apr 08, 2014
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sapier authored
Don't use TOSERVER_RECEIVED_MEDIA but TOSERVER_CLIENT_READY as indicatio for client ready Handle clients with protocol version < 23 (almost) same way as before Make client tell server about it's version Add client state to not send bogus player position updates prior init complete Add access to statistics information (peer connction time,rtt,version) Fix clients standing stalled in world while preloading item visuals (new clients only) Add get_player_information to read client specific information from lua
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- Mar 12, 2014
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Selat authored
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- Feb 05, 2014
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sapier authored
Rename try* non exceptioning functions to *NoEx
- Dec 18, 2013
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ShadowNinja authored
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- Aug 14, 2013
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Kahrl authored
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- Feb 24, 2013
- Jun 05, 2012
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Perttu Ahola authored
Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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- Dec 20, 2010
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Perttu Ahola authored
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- Dec 14, 2010
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Perttu Ahola authored
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- Dec 11, 2010
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Perttu Ahola authored
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- Nov 29, 2010
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Perttu Ahola authored
--HG-- rename : src/licensecomment.txt => licensecomment.txt
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Perttu Ahola authored
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- Nov 27, 2010
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Perttu Ahola authored
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