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  1. May 17, 2016
  2. Oct 31, 2015
    • ShadowNinja's avatar
      Fix server crashing on Lua errors · 9269a0ec
      ShadowNinja authored
      Previously, the server called FATAL_ERROR when a Lua error occured.
      This caused a (mostly useless) core dump.
      The server now simply throws an exception, which is caught and printed before
      exiting with a non-zero return value.
      This also fixes a number of instances where errors were logged multiple times.
      9269a0ec
  3. Apr 27, 2015
  4. Apr 03, 2015
  5. Feb 02, 2015
  6. Nov 29, 2014
  7. Apr 08, 2014
    • sapier's avatar
      Cleanup client init states by bumping protocol version · 142e2d3b
      sapier authored
      Don't use TOSERVER_RECEIVED_MEDIA but TOSERVER_CLIENT_READY as indicatio for client ready
      Handle clients with protocol version < 23 (almost) same way as before
      Make client tell server about it's version
      Add client state to not send bogus player position updates prior init complete
      Add access to statistics information (peer connction time,rtt,version)
      Fix clients standing stalled in world while preloading item visuals (new clients only)
      Add get_player_information to read client specific information from lua
      142e2d3b
  8. Mar 12, 2014
  9. Feb 05, 2014
  10. Dec 18, 2013
  11. Aug 14, 2013
  12. Feb 24, 2013
  13. Jun 05, 2012
  14. Dec 20, 2010
  15. Dec 14, 2010
  16. Dec 11, 2010
  17. Nov 29, 2010
  18. Nov 27, 2010
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