- Nov 16, 2016
- Nov 14, 2016
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Foghrye4 authored
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est31 authored
Now, the renamed forms of nodeupdate and nodeupdate_single are part of the official API. As nodeupdate has been used by Minetest Game and in mods despite of not being part of the official API, we ease the transition by still supporting it for the 0.4.15 release. After the release, the two functions can be removed. The removal will not violate the stability promise, as that promise only includes the official and documented API. Also, make some formerly global functions local. They most likely haven't been used by mods, therefore they won't get stubs with deprecation warnings, hard erroring directly.
- Nov 13, 2016
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Yutao Yuan authored
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Rogier authored
Active objects that are attached to other objects are not safe from deletion. As a result, the parent object may have a reference to an id of a child's that no longer exists. If at some point an attempt is made to manipulate the child, enviromment->getActiveObject(child-id) returns NULL. Using the NULL pointer causes the crash...
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- Nov 12, 2016
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raymoo authored
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paramat authored
In preparation for nodeupdate being renamed and made official API in future.
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RealBadAngel authored
This is a slightly modified and cleaned up version of #3774 by RealBadAngel. By sofar: Remove color change (just make it lighter) and some minor cleanups.
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- Nov 11, 2016
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lisacvuk authored
* Fixed tooltips not resizing with \n * Fixed it for 1.8.4 too. * Fixed not working with Freetype disabled. * Modified it to use Zeno-'s solution.
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Rogier authored
The client would not compute the distance from the camera to to a mapblock correctly. The result was that blocks that were in view (i.e. not beyond the fog limit) would not be rendered. With the improved distance computation, a range adjustment that existed in clientiface.cpp is no longer required.
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- Nov 10, 2016
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Rogier authored
The problem was seen while using the mobf mod package. The problem happens when the server serializes entity attachments. Sometimes, such attachments no longer exist. The serialization code skips those. However, the total number of attachments was serialized earlier. Therefore the client expects more than it gets, and logs a serialization error.
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- Nov 09, 2016
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paramat authored
Remove unnecessary code. Use '/ 2.0f' because endoff is a float.
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- Nov 08, 2016
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lhofhansl authored
Add missing documentation.
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lhofhansl authored
To be identical to the lower half of the skybox sides. Now needed as the skybox base is often seen due to increasingly vertical mapgens.
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lhofhansl authored
Use unused range argument in 'isBlockInSight()' to limit mapblock sends to a sphere of radius 'max block send distance'.
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lhofhansl authored
'endoff', the maximum diagonal of a mapblock, was incorrectly calculated. Half this value for the centre point of the mapblock.
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- Nov 07, 2016
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lhofhansl authored
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paramat authored
Original commit by t4im, rebased and developed by paramat. Fix CONTENT_IGNORE being replaced by falling nodes or causing large areas of sand to collapse into itself. Format some conditional code for clarity. Add and clarify some comments.
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Wuzzy authored
- interact - shout - privs - basic_privs
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adrido authored
This resolves washy font and incorrect mouse handling on Windows if a screen with high DPI is used.
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- Nov 06, 2016
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SmallJoker authored
Replace parameters with the equivalent /Ox
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- Nov 05, 2016
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Wuzzy authored
* Separate optional from require dep's in main menu * Simplify modmgr mod dependency listing code
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Loïc Blot authored
PlayerSAO::disconnected() function was historical and remove the link between SAO and RemotePlayer session. With previous attributes linked to RemotePlayer saving was working. But now attributes are read from SAO not RemotePlayer and the current serialize function verify SAO exists to save the player attributes. Because PlayerSAO::disconnected marks playersao for removal, only mark playerSAO for removal and let PlayerSAO::removingFromEnvironment do the correct saving behaviour and all the disconnection process instead of doing a partial removal and let the server loop doing the RemotePlayer cleanup and remove some saved attributes...
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Zeno- authored
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- Nov 04, 2016
- Nov 02, 2016
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Brandon authored
Add minetest.get_server_uptime() function to Lua API
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- Nov 01, 2016
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ShadowNinja authored
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- Oct 31, 2016
- Oct 30, 2016
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Loïc Blot authored
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Loïc Blot authored
* Create UnitSAO, a common part between PlayerSAO & LuaEntitySAO * Move breath to PlayerSAO & LocalPlayer * Migrate m_yaw from (Remote)Player & LuaEntitySAO to UnitSAO * Migrate m_yaw from Player to LocalPlayer for client * Move some functions outside of player class to PlayerSAO/RemotePlayer or LocalPlayer depending on which class needs it * Move pitch to LocalPlayer & PlayerSAO * Move m_position from Player to LocalPlayer * Move camera_barely_in_ceiling to LocalPlayer as it's used only there * use PlayerSAO::m_base_position for Server side positions * remove a unused variable * ServerActiveObject::setPos now uses const ref * use ServerEnv::loadPlayer unconditionnaly as it creates RemotePlayer only if it's not already loaded * Move hp from Player to LocalPlayer * Move m_hp from LuaEntitySAO to UnitSAO * Use m_hp from PlayerSAO/UnitSAO instead of RemotePlayer
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Hugo Locurcio authored
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- Oct 28, 2016