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  1. Nov 16, 2016
  2. Nov 14, 2016
  3. Nov 13, 2016
    • Yutao Yuan's avatar
      Install texture_packs.txt to DOCDIR · 6707d622
      Yutao Yuan authored
      6707d622
    • Rogier's avatar
      Fix crash when attached object no longer exists · 1980d9ea
      Rogier authored
      Active objects that are attached to other objects are not safe
      from deletion. As a result, the parent object may have a reference
      to an id of a child's that no longer exists.
      
      If at some point an attempt is made to manipulate the child,
      enviromment->getActiveObject(child-id) returns NULL. Using the
      NULL pointer causes the crash...
      1980d9ea
  4. Nov 12, 2016
  5. Nov 11, 2016
    • lisacvuk's avatar
      Fixed tooltips not resizing with \n (#4766) · 8a1a9fdc
      lisacvuk authored
      * Fixed tooltips not resizing with \n
      
      * Fixed it for 1.8.4 too.
      
      * Fixed not working with Freetype disabled.
      
      * Modified it to use Zeno-'s solution.
      8a1a9fdc
    • Rogier's avatar
      Fix incorrect distance computation for visible blocks (#4765) · b98f98b3
      Rogier authored
      The client would not compute the distance from the camera to
      to a mapblock correctly. The result was that blocks that were in
      view (i.e. not beyond the fog limit) would not be rendered.
      
      With the improved distance computation, a range adjustment that
      existed in clientiface.cpp is no longer required.
      b98f98b3
  6. Nov 10, 2016
    • Rogier's avatar
      Fix mob deserialization errors in the client (#4743) · 7e17eaed
      Rogier authored
      The problem was seen while using the mobf mod package.
      
      The problem happens when the server serializes entity attachments.
      Sometimes, such attachments no longer exist. The serialization code
      skips those. However, the total number of attachments was serialized
      earlier.  Therefore the client expects more than it gets, and logs a
      serialization error.
      7e17eaed
  7. Nov 09, 2016
  8. Nov 08, 2016
  9. Nov 07, 2016
  10. Nov 06, 2016
  11. Nov 05, 2016
    • Wuzzy's avatar
      Separate optional from required mod dependencies in main menu (#4721) · 1c570cb3
      Wuzzy authored
      * Separate optional from require dep's in main menu
      
      * Simplify modmgr mod dependency listing code
      1c570cb3
    • Loïc Blot's avatar
      PlayerSAO saving fix (#4734) · 66bb2954
      Loïc Blot authored
      PlayerSAO::disconnected() function was historical and remove the link between SAO and RemotePlayer session. With previous attributes linked to RemotePlayer saving was working. But now attributes are read from SAO not RemotePlayer and the current serialize function verify SAO exists to save the player attributes.
      
      Because PlayerSAO::disconnected marks playersao for removal, only mark playerSAO for removal and let PlayerSAO::removingFromEnvironment do the correct saving behaviour and all the disconnection process instead of doing a partial removal and let the server loop doing the RemotePlayer cleanup and remove some saved attributes...
      66bb2954
    • Zeno-'s avatar
      Fix memory leak in ::safeLoadFile (#4730) · b5c84c34
      Zeno- authored
      b5c84c34
  12. Nov 04, 2016
  13. Nov 02, 2016
  14. Nov 01, 2016
  15. Oct 31, 2016
  16. Oct 30, 2016
    • Loïc Blot's avatar
      Fix overloading problems mentioned by clang · 595932a8
      Loïc Blot authored
      595932a8
    • Loïc Blot's avatar
      PlayerSAO/LocalPlayer refactor: (#4612) · 9d25242c
      Loïc Blot authored
      * Create UnitSAO, a common part between PlayerSAO & LuaEntitySAO
      * Move breath to PlayerSAO & LocalPlayer
      * Migrate m_yaw from (Remote)Player & LuaEntitySAO to UnitSAO
      * Migrate m_yaw from Player to LocalPlayer for client
      * Move some functions outside of player class to PlayerSAO/RemotePlayer or LocalPlayer depending on which class needs it
      * Move pitch to LocalPlayer & PlayerSAO
      * Move m_position from Player to LocalPlayer
      * Move camera_barely_in_ceiling to LocalPlayer as it's used only there
      * use PlayerSAO::m_base_position for Server side positions
      * remove a unused variable
      * ServerActiveObject::setPos now uses const ref
      * use ServerEnv::loadPlayer unconditionnaly as it creates RemotePlayer only if it's not already loaded
      * Move hp from Player to LocalPlayer
      * Move m_hp from LuaEntitySAO to UnitSAO
      * Use m_hp from PlayerSAO/UnitSAO instead of RemotePlayer
      9d25242c
    • Hugo Locurcio's avatar
      d4332602
  17. Oct 28, 2016
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