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  1. Nov 04, 2016
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  5. Oct 30, 2016
    • Loïc Blot's avatar
      Fix overloading problems mentioned by clang · 595932a8
      Loïc Blot authored
      595932a8
    • Loïc Blot's avatar
      PlayerSAO/LocalPlayer refactor: (#4612) · 9d25242c
      Loïc Blot authored
      * Create UnitSAO, a common part between PlayerSAO & LuaEntitySAO
      * Move breath to PlayerSAO & LocalPlayer
      * Migrate m_yaw from (Remote)Player & LuaEntitySAO to UnitSAO
      * Migrate m_yaw from Player to LocalPlayer for client
      * Move some functions outside of player class to PlayerSAO/RemotePlayer or LocalPlayer depending on which class needs it
      * Move pitch to LocalPlayer & PlayerSAO
      * Move m_position from Player to LocalPlayer
      * Move camera_barely_in_ceiling to LocalPlayer as it's used only there
      * use PlayerSAO::m_base_position for Server side positions
      * remove a unused variable
      * ServerActiveObject::setPos now uses const ref
      * use ServerEnv::loadPlayer unconditionnaly as it creates RemotePlayer only if it's not already loaded
      * Move hp from Player to LocalPlayer
      * Move m_hp from LuaEntitySAO to UnitSAO
      * Use m_hp from PlayerSAO/UnitSAO instead of RemotePlayer
      9d25242c
    • Hugo Locurcio's avatar
      d4332602
  6. Oct 28, 2016
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