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  1. Feb 24, 2013
  2. Jan 23, 2013
  3. Jan 21, 2013
  4. Jul 27, 2012
  5. Jul 23, 2012
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  7. Jun 05, 2012
  8. Jun 03, 2012
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  13. Nov 29, 2011
  14. Oct 17, 2011
  15. Sep 22, 2011
  16. Sep 08, 2011
    • Kahrl's avatar
      Collected and moved existing camera infrastructure from game.cpp to camera.cpp... · baf7da9d
      Kahrl authored
      Collected and moved existing camera infrastructure from game.cpp to camera.cpp and camera.h. Introduced configuration settings 'fov' which chooses the camera's (vertical) field of view and 'view_bobbing' which currently does nothing. Other code refactored to not expect the FOV to be a build time constant.
      baf7da9d
  17. Sep 07, 2011
    • Kahrl's avatar
      Removed unused camera_position and camera_direction fields from Client. Moved... · c0b35fa4
      Kahrl authored
      Removed unused camera_position and camera_direction fields from Client. Moved ClientEnvironment::drawPostFx to ClientMap::renderPostFx -- this will make the camera management classes easier to write, as ClientMap already knows the camera position but ClientEnvironment doesn't and has to be told about it. This also eliminates the need for Client::getEnv(). Made the post effect color a content feature defined in content_mapnode.h.
      c0b35fa4
  18. Sep 04, 2011
  19. Sep 03, 2011
    • JacobF's avatar
      Initial sqlite3 maps. · d1a16f24
      JacobF authored
      * The map will reside in world/map.sqlite
      * It will load from the sectors folder but will not save there
      d1a16f24
  20. Jul 01, 2011
  21. Jun 26, 2011
  22. Jun 25, 2011
  23. Jun 18, 2011
  24. Jun 05, 2011
  25. May 31, 2011
  26. May 18, 2011
  27. Apr 30, 2011
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