- Nov 05, 2015
-
-
paramat authored
Use type 'string' for v3fs and add comments
-
- Nov 04, 2015
-
-
paramat authored
-
- Nov 03, 2015
-
-
kwolekr authored
-
- Oct 31, 2015
-
-
Rui914 authored
-
- Oct 29, 2015
-
-
paramat authored
Increase default from 6 to 16 to help with mgv7 and mgfractal Large-scale or alternative mapgens can result in a lowland spawn point not being found, causing a spawn at (0, 0, 0) possibly buried underground The max height is now settable to allow correct player spawn in any mapgen or when using custom noise parameters
-
- Oct 25, 2015
- Oct 24, 2015
-
-
PilzAdam authored
-
PilzAdam authored
-
est31 authored
Previously, xgettext failed to resolve the dynamic call. Thanks to @JakubVanek for pointing this out.
-
PilzAdam authored
* Add key settings to setting table and ignore them later This way they are added to the auto-generated minetest.conf.example * Add flags type * Add input validation for int, float and flags * Break in-game graphic settings into multiple sections * Parse settingtpes.txt in mods and games * Improve description for a lot of settings * Fix typos and wording in settingtypes.txt * Convert language setting to an enum
-
- Oct 22, 2015
-
-
Robert Zenz authored
The callback can now be invoked with either the player object or name as the first parameter, and with either a table or a list of strings, like this: minetest.check_player_privs(player_name, { shout = true, fly = true }) minetest.check_player_privs(player_name, "shout", "fly") minetest.check_player_privs(player, { shout = true, fly = true }) minetest.check_player_privs(player, "shout", "fly")
-
- Oct 18, 2015
-
-
est31 authored
According to its man page, the function gettext(3) "may return a nonempty string" when msgid is "". This commit fixes a bug where the comment "" for some settings caused gettext to return a "nonempty string", in this case header info of the po file.
-
- Oct 17, 2015
-
-
PilzAdam authored
Settings are automatically parsed from builtin/settingtypes.txt The edit dialog automatically adjust based on the type of setting
-
- Oct 14, 2015
-
-
ShadowNinja authored
- Add warning log level - Change debug_log_level setting to enumeration string - Map Irrlicht log events to MT log events - Encapsulate log_* functions and global variables into a class, Logger - Unify dstream with standard logging mechanism - Unify core.debug() with standard core.log() script API
-
- Oct 12, 2015
-
-
Rui authored
-
- Oct 06, 2015
-
-
Jean-Patrick Guerrero authored
-
- Oct 04, 2015
-
-
Fernando Carmona Varo authored
-
- Sep 29, 2015
-
-
est31 authored
1. Check for entity addition success in spawn_item implementation 2. Check for success in item_drop callback, so that the player doesn't lose the item if they are outside bounds and try to drop it. 3. When existing player joins game, check that their position is inside map bounds. If not, set their position to the return value of findSpawnPos(). 4. Make findSpawnPos() respect the border 2 fixes a lua crash if a player drops an item outside map bounds. 3 fixes an assertion crash if a player leaves when being outside map bounds, and then rejoins.
-
- Sep 23, 2015
-
-
kwolekr authored
-
- Sep 21, 2015
-
-
est31 authored
... and remove trailing whitespace.
-
- Sep 14, 2015
-
-
Rui914 authored
-
- Sep 03, 2015
- Sep 01, 2015
-
-
Rui authored
-
- Aug 31, 2015
-
-
est31 authored
Fixes #3125
-
- Aug 25, 2015
-
-
Rui914 authored
-
- Aug 19, 2015
- Aug 14, 2015
-
-
est31 authored
-
- Aug 13, 2015
-
-
kwolekr authored
-
- Jul 25, 2015
-
-
Jean-Patrick Guerrero authored
-
Jean-Patrick Guerrero authored
-
- Jul 24, 2015
-
-
Nathanaëlle Courant authored
-
- Jul 23, 2015
-
-
est31 authored
Enable the server to request the client to reconnect. This can be done with the now extended minetest.request_shutdown([reason], [reconnect]) setting.
-
- Jul 21, 2015