- Jul 03, 2013
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BlockMen authored
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Kahrl authored
TextureSource has a list of textures to delete (m_texture_trash) so this provides a proper, non-hacky way to delete RTT textures. Also, the prior, hacky way of deleting them seems to be broken (see pull request #803). To avoid header file clutter by repeating the same long list of arguments over and over again, store the arguments of generateTextureFromMesh in a struct called TextureFromMeshParams. Also fix issue #782 (Only use bilinear (and others) on item textures when settings allow it).
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sapier authored
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sapier authored
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- Jul 02, 2013
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kwolekr authored
Cavegen: Prevent caves from occuring above ground level, and superfluous mixing of lava and water in caves
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Kahrl authored
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PilzAdam authored
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Lord James authored
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arsdragonfly authored
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kwolekr authored
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- Jun 30, 2013
- Jun 29, 2013
- Jun 28, 2013
- Jun 24, 2013
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proller authored
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- Jun 23, 2013
- Jun 22, 2013
- Jun 21, 2013
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Ilya Zhuravlev authored
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Weblate authored
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Chyngyz Dzhumaliev authored
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PilzAdam authored
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Kahrl authored
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