- Nov 29, 2012
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Perttu Ahola authored
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- Nov 26, 2012
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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- Nov 25, 2012
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MirceaKitsune authored
RealBadAngel's patch which allows the lua api to read pressed player keys. This should make it possible to change the player's animation based on what he is doing Correct lua api version number Always update animations and attachments after the entity is added to scene client side. Fixes animations not being applied in client initialization for some reason. Attachments should be re-tested now just to be safe. Fix a segmentation fault caused by reaching materials that didn't exist in a loop for setting texture
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MirceaKitsune authored
No longer hide players who are dead. With models, a death animation should be used instead Some changes requested by celeron55 Rename a lot of things in the code, and use better lua api function names Minor code corrections Bump protocol version up, since the models / animations / attachments code creates new client<->server messages
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- Sep 04, 2012
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Perttu Ahola authored
Version 0.4.3-rc0; increase PROTOCOL_VERSION due to backwards-incompatible InventoryList width field
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- Jul 24, 2012
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Perttu Ahola authored
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- Jul 23, 2012
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Perttu Ahola authored
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- Jul 22, 2012
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Perttu Ahola authored
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- Jul 19, 2012
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Perttu Ahola authored
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- Jun 17, 2012
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Perttu Ahola authored
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Perttu Ahola authored
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- Jun 16, 2012
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Perttu Ahola authored
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- Jun 05, 2012
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Perttu Ahola authored
Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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- Jun 03, 2012
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Perttu Ahola authored
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- Mar 31, 2012
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Perttu Ahola authored
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- Mar 29, 2012
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Kahrl authored
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- Mar 25, 2012
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Perttu Ahola authored
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Perttu Ahola authored
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- Mar 24, 2012
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Perttu Ahola authored
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- Mar 18, 2012
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Perttu Ahola authored
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- Mar 10, 2012
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Perttu Ahola authored
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- Jan 12, 2012
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Kahrl authored
The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
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- Jan 03, 2012
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Perttu Ahola authored
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- Jan 02, 2012
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Perttu Ahola authored
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- Dec 01, 2011
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Perttu Ahola authored
Remove stuff made obsolete by making players more ActiveObject-like and raise protocol version number by one (because it is not compatible at all anymore)
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- Nov 29, 2011
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Kahrl authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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- Oct 15, 2011
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Perttu Ahola authored
strict_protocol_version_checking setting; PROTOCOL_VERSION in clientserver.h; clean up defaultsettings.cpp and minetest.conf.example
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Perttu Ahola authored
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- Aug 25, 2011
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Kahrl authored
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- Aug 22, 2011
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Perttu Ahola authored
-- TOCLIENT_OBJECTDATA: peer ID field is missing -- TOCLIENT_ACTIVE_OBJECT_REMOVE_ADD: added: init length should be u32, not u16
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- Aug 11, 2011
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Giuseppe Bilotta authored
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Giuseppe Bilotta authored
This is done with the new TOSERVER_PLAYERITEM message, that informs the server on the index of the wielded item.
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- Jul 30, 2011
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Perttu Ahola authored
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- Jun 26, 2011
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Perttu Ahola authored
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