- Nov 29, 2012
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Perttu Ahola authored
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Perttu Ahola authored
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- Nov 26, 2012
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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- Nov 25, 2012
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MirceaKitsune authored
RealBadAngel's patch which allows the lua api to read pressed player keys. This should make it possible to change the player's animation based on what he is doing Correct lua api version number Always update animations and attachments after the entity is added to scene client side. Fixes animations not being applied in client initialization for some reason. Attachments should be re-tested now just to be safe. Fix a segmentation fault caused by reaching materials that didn't exist in a loop for setting texture
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MirceaKitsune authored
Update attachments at the ending of the addToScene function for parents. And with this... *drum roll* Client-side attachments are at last functional and stick visibly. Fix the last segmentation fault (apparently). So far attachments seem to be fully functional, although removing the parent causes children to go to origin 0,0,0 and possibly still cause such a fault (though this should already be addressed) Fix a bug in falling code where entities get stuck Also check if the parent has been removed server-side, and detach the child if so. Fixes children going to origin 0,0,0 when their parent is removed. Unset all attachment properties when permanently detaching (on both the client and server). Also store less data we don't need Create a separate function for detaching, and also update lua api documentation When a child is detached, update its position from the server to clients. This WILL cause it to get positioned slightly differently client side, as the server attachment system only copies parent origin and knows not about mesh / bone transformation. This prevents different clients seeing the object detached in different spots which is most correct Update the position of attached players to clients. An attached player will see himself move, but this is currently VERY ugly and laggy as it is done by the server (it probably must stay this way too) Use a different approach for locally attached players. This allows for smooth positio transitions to work, as well at the player turning around freely. Still buggy however
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MirceaKitsune authored
Get the mesh working through the memory cache properly. Most credit goes to celeron55 for the help on this code Get the texture from memory as well Add .x to the list of supported formats Update LUA API documentation
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MirceaKitsune authored
(obj, md2 and md3 are currently allowed) Get rid of the texture string and use the existing textures array. Segmented meshes have multiple materials, and this will allow us to texture each. Do not switch to this commit yet! If a texture string is left empty in LUA, don't modify that material. Useful so a script can change specific textures without affecting others
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- Sep 01, 2012
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Perttu Ahola authored
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- Aug 12, 2012
- Jul 28, 2012
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Perttu Ahola authored
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- Jul 27, 2012
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Perttu Ahola authored
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Perttu Ahola authored
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- Jul 25, 2012
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Perttu Ahola authored
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- Jul 24, 2012
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Perttu Ahola authored
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Perttu Ahola authored
It'd take years to figure out what caused the accident.
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- Jul 23, 2012
- Jul 22, 2012
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Perttu Ahola authored
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Matthew I authored
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- Jul 21, 2012
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Perttu Ahola authored
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Perttu Ahola authored
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darkrose authored
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Calinou authored
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- Jul 19, 2012
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Perttu Ahola authored
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- Jun 17, 2012
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Perttu Ahola authored
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Perttu Ahola authored
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- Jun 10, 2012
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Perttu Ahola authored
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- Jun 07, 2012
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Perttu Ahola authored
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- Jun 05, 2012
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Perttu Ahola authored
Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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- Jun 04, 2012
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Perttu Ahola authored
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- Jun 03, 2012
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Perttu Ahola authored
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Kahrl authored
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Perttu Ahola authored
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Perttu Ahola authored
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- Apr 14, 2012
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Perttu Ahola authored
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- Apr 10, 2012
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Perttu Ahola authored
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- Apr 09, 2012
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Perttu Ahola authored
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