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  23. Feb 05, 2012
    • Kahrl's avatar
      Players stay in environment even when dead, damage flash and fall damage fixes · 88cdd3a3
      Kahrl authored
      Don't set m_removed on dead players (dead players are indicated by hp == 0). Local
      damage flash is shown whatever the cause was (even from Lua set_hp). PlayerCAO
      damage flash matches duration of local damage flash. Fall damage is dealt much more consistently (this is done by disallowing jumping when speed.Y is very negative, up to now jumping could sometimes negate fall damage)
      88cdd3a3
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