- Apr 08, 2012
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Perttu Ahola authored
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- Mar 31, 2012
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Perttu Ahola authored
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- Mar 29, 2012
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Kahrl authored
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- Mar 25, 2012
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Jonathan Neuschäfer authored
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- Mar 24, 2012
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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- Mar 21, 2012
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Perttu Ahola authored
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- Mar 18, 2012
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Perttu Ahola authored
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- Mar 15, 2012
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Perttu Ahola authored
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Perttu Ahola authored
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Kahrl authored
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- Mar 10, 2012
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Kahrl authored
Defaults modified from original: alpha=200, key=F10
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Perttu Ahola authored
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- Feb 05, 2012
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Kahrl authored
Don't set m_removed on dead players (dead players are indicated by hp == 0). Local damage flash is shown whatever the cause was (even from Lua set_hp). PlayerCAO damage flash matches duration of local damage flash. Fall damage is dealt much more consistently (this is done by disallowing jumping when speed.Y is very negative, up to now jumping could sometimes negate fall damage)
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- Jan 22, 2012
- Jan 12, 2012
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Kahrl authored
The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
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- Jan 03, 2012
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Perttu Ahola authored
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- Jan 02, 2012
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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- Dec 02, 2011
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Perttu Ahola authored
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- Dec 01, 2011
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Perttu Ahola authored
Remove stuff made obsolete by making players more ActiveObject-like and raise protocol version number by one (because it is not compatible at all anymore)
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Perttu Ahola authored
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Perttu Ahola authored
Fix deadlock if MeshUpdateThread asks new textures while it is being stopped (happened if texture data was transferred slowly)
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- Nov 29, 2011
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Kahrl authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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