- Feb 06, 2012
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Perttu Ahola authored
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- Feb 05, 2012
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Kahrl authored
Don't set m_removed on dead players (dead players are indicated by hp == 0). Local damage flash is shown whatever the cause was (even from Lua set_hp). PlayerCAO damage flash matches duration of local damage flash. Fall damage is dealt much more consistently (this is done by disallowing jumping when speed.Y is very negative, up to now jumping could sometimes negate fall damage)
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Perttu Ahola authored
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- Feb 02, 2012
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Perttu Ahola authored
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Giuseppe Bilotta authored
ItemStack is a struct, not a class CollisionInfo is a struct, not a class InventoryAction is abstract and it needs a virtual destructor
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Kahrl authored
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- Feb 01, 2012
- Jan 25, 2012
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Kahrl authored
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- Jan 24, 2012
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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- Jan 22, 2012
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Perttu Ahola authored
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Kahrl authored
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Kahrl authored
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Kahrl authored
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Kahrl authored
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Kahrl authored
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Kahrl authored
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Kahrl authored
Inventory menu (with dragging) improved. Crafting is now handled via a IACTION_CRAFT inventory action.
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Kahrl authored
- Node placement code moved to Lua - Mineral system removed (added default:stone_with_coal and default:stone_with_iron). - MapBlock and MapNode serialization updated. - Mapgen: Frequency of iron increased. - node_dig callback and related changes.
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- Jan 14, 2012
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Kahrl authored
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- Jan 13, 2012
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Kahrl authored
Inventory menu changes: Tooltips; dragging; drop from menu. Lag is a bit annoying (even in single player).
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- Jan 12, 2012
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Kahrl authored
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Kahrl authored
The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
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- Jan 06, 2012
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Perttu Ahola authored
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Perttu Ahola authored
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- Jan 05, 2012
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Perttu Ahola authored
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- Jan 03, 2012
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Perttu Ahola authored
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Perttu Ahola authored
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- Jan 02, 2012
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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