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  1. Feb 06, 2012
  2. Feb 01, 2012
  3. Jan 24, 2012
  4. Dec 02, 2011
  5. Dec 01, 2011
  6. Nov 29, 2011
  7. Nov 03, 2011
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  9. Oct 20, 2011
  10. Oct 19, 2011
  11. Oct 18, 2011
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  14. Oct 15, 2011
  15. Oct 12, 2011
  16. Sep 26, 2011
  17. Sep 08, 2011
    • Kahrl's avatar
      Collected and moved existing camera infrastructure from game.cpp to camera.cpp... · baf7da9d
      Kahrl authored
      Collected and moved existing camera infrastructure from game.cpp to camera.cpp and camera.h. Introduced configuration settings 'fov' which chooses the camera's (vertical) field of view and 'view_bobbing' which currently does nothing. Other code refactored to not expect the FOV to be a build time constant.
      baf7da9d
  18. Sep 06, 2011
  19. Aug 22, 2011
  20. Aug 03, 2011
  21. Jul 31, 2011
  22. Jul 30, 2011
  23. Jul 24, 2011
    • Perttu Ahola's avatar
      Lowered default viewing range minimum to such that it allows fairly good... · dbea511a
      Perttu Ahola authored
      Lowered default viewing range minimum to such that it allows fairly good framerate in jungles with sucky hardware.
      Almost all computers stick to the minimum with the current farmesh range that someone has set up without asking from me, but farmesh is not used as default anyway so those that use it can raise the lower limit in their configuration as they wish.
      dbea511a
  24. Jul 11, 2011
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