- Jul 13, 2013
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proller authored
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- Jul 02, 2013
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Kahrl authored
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- Jun 19, 2013
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PilzAdam authored
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- Apr 25, 2013
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RealBadAngel authored
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- Apr 24, 2013
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kwolekr authored
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- Apr 05, 2013
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khonkhortisan authored
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- Mar 31, 2013
- Mar 23, 2013
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PilzAdam authored
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Jürgen Doser authored
This way flowing liquids actually show the backface when specified to do so. Without this, TileDefs where by default initialized with backface_culling = true and never set otherwise. For backwards compatibility, an old client connected to a new server, or a new client connected to an old server will behave like before i.e., backface_culling is always true.
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- Feb 24, 2013
- Feb 19, 2013
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Jeija authored
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- Feb 10, 2013
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Jürgen Doser authored
This way, plants actually show the real backface on their back side, i.e., the front face mirrored around the vertical axis, instead of showing the front face on both sides. This looked weird when the texture was not symmetrical around the vertical axis.
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- Jan 21, 2013
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kwolekr authored
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- Dec 02, 2012
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Perttu Ahola authored
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- Nov 29, 2012
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Perttu Ahola authored
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- Nov 26, 2012
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Perttu Ahola authored
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- Nov 25, 2012
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Perttu Ahola authored
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MirceaKitsune authored
Fix more things I forgot for attached players. Such players will now properly see themselves moving when attached, and the server will read their position accordingly Fix attached players being able to bob their view and generate foostep sounds by pressing a movement key (running in place)
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MirceaKitsune authored
Fix some remaining issues with attachments, now they work. Tested with object->player and player->player attachments
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- Nov 08, 2012
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Perttu Ahola authored
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- Sep 07, 2012
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Ilya Zhuravlev authored
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- Aug 31, 2012
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Matthew I authored
Opaque water's solidness was being set to 2, like a normal node. When you swim, it is treated like a solid block, and the display goes black. Setting it to 1 like transparent water allows you to see. It looks somewhat awkward when you swim, look up, and see an opaque wall of water (the surface), but there isn't much that can be done about it. If you made the water transparent so it looked good, it would defeat the purpose :) .
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- Jul 23, 2012
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Perttu Ahola authored
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- Jun 17, 2012
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Perttu Ahola authored
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Kahrl authored
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Perttu Ahola authored
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- Jun 16, 2012
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Perttu Ahola authored
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- Jun 10, 2012
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Perttu Ahola authored
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- Jun 05, 2012
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Perttu Ahola authored
Add after_destruct and cache the existence of on_construct, on_destruct and after_destruct for quick skipping when a node does not have them
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Perttu Ahola authored
Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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- Jun 03, 2012
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Kahrl authored
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- Mar 31, 2012
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Perttu Ahola authored
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- Mar 25, 2012
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Perttu Ahola authored
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- Mar 24, 2012
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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- Mar 19, 2012
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Perttu Ahola authored
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- Mar 15, 2012
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Kahrl authored
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