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  1. Apr 18, 2014
  2. Apr 15, 2014
  3. Mar 09, 2014
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  8. Dec 12, 2013
  9. Nov 30, 2013
  10. Sep 17, 2013
  11. Aug 14, 2013
  12. Aug 03, 2013
  13. Jul 27, 2013
  14. Jul 20, 2013
  15. Jun 19, 2013
  16. May 25, 2013
    • sapier's avatar
      Move scriptapi to separate folder (by sapier) · ab433775
      sapier authored
      On the lua side, notably minetest.env:<function>(<args>) should now
      be replaced by minetest.<function>(<args>).
      The old way is and will stay supported for a long time.
      
      Also:
      Update and clean up lua_api.txt (by celeron55)
      Move EnvRef to lua and remove add_rat and add_firefly (by kahrl)
      Add separate src/util/CMakeLists.txt, other minor fixes (by kahrl)
      ab433775
  17. Apr 06, 2013
  18. Apr 05, 2013
  19. Mar 12, 2013
  20. Feb 26, 2013
    • kwolekr's avatar
      Add emerge.cpp, initial EmergeThread changes · b9d8e59b
      kwolekr authored
      - Neatly placed all emerge related code into a new file, emerge.cpp
      - Greatly cleaned up the code in EmergeThread::Thread()
      - Reworked Emerge queue.  Now an actual std::queue of v3s16 block positions
      - Removed the completely unnecessary map of peer ids requesting blocks
      b9d8e59b
  21. Feb 24, 2013
  22. Jan 21, 2013
  23. Jan 02, 2013
  24. Nov 26, 2012
  25. Nov 25, 2012
    • MirceaKitsune's avatar
      A bunch of fixes · 756db817
      MirceaKitsune authored
      No longer hide players who are dead. With models, a death animation should be used instead
      
      Some changes requested by celeron55
      
      Rename a lot of things in the code, and use better lua api function names
      
      Minor code corrections
      
      Bump protocol version up, since the models / animations / attachments code creates new client<->server messages
      756db817
  26. Sep 09, 2012
  27. Jul 27, 2012
  28. Jun 17, 2012
  29. Jun 05, 2012
  30. Mar 18, 2012
  31. Mar 15, 2012
  32. Mar 10, 2012
  33. Jan 12, 2012
  34. Jan 02, 2012
  35. Dec 28, 2011
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