- Jul 12, 2013
- Jul 11, 2013
- Jul 10, 2013
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stujones11 authored
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- Jul 09, 2013
- Jul 08, 2013
- Jul 07, 2013
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sfan5 authored
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Kahrl authored
Do a check for valid num_files before doing assert(!m_mesh_update_thread.IsRunning()); In particular, don't execute the assertion if all media has already been received.
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ShadowNinja authored
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Vincent Heuken authored
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ShadowNinja authored
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- Jul 06, 2013
- Jul 05, 2013
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Kahrl authored
Also write something about rebuilding shaders to infostream in Client::afterContentReceived()
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- Jul 04, 2013
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proller authored
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Kahrl authored
Fixes a denial of service vulnerability, issue #784
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RealBadAngel authored
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- Jul 03, 2013