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Created with Raphaël 2.2.029Nov28272524232119181716151412111098765432118Oct171614875129Sep282623201816171511109876543231Aug30292625191817161514131110876543231Jul30282928272524222120161413121312111091098787654323212130Jun29302928272423222120212019181718171615131265432131May3029262524222120192019181716141312111011109876432128Apr2725242524232221201814121110987653Fix old gcc buildFix modstore/favourites hang by adding asynchronous lua job supportSplit server/client port setting to avoid port number clashes in mainmenuDon't use variable length arraysRollback fixes and get_node_actionsSQLite rollbackFix line_of_sight (AGAIN)Reenable -dev suffixBump version to 0.4.80.4.80.4.8Don't continue trying to deserialize blank block dataTemporary disable local install button due to irrlicht dialog breaking localizationFix my name (doesn't display correctly because of utf8 characters)Fix rename modpack button not working, fixes #1019Run updatepo.shTranslated using Weblate (Spanish)Translated using Weblate (Russian)Translated using Weblate (Polish)Translated using Weblate (Czech)Translated using Weblate (Romanian)Translated using Weblate (Czech)Translated using Weblate (Czech)Translated using Weblate (Spanish)Translated using Weblate (Czech)Translated using Weblate (Spanish)Translated using Weblate (Czech)Translated using Weblate (Czech)Translated using Weblate (Czech)Translated using Weblate (Czech)Fix invalid escape sequence in database migration codePrevent enabling Shaders if Direct3D is usedFix crash when pressing Enter key in formspec menuFix usage of 'minetest' where 'engine' was intendedFix possible implicit conversion of NULL to std::stringLuaVoxelManip: Update parameter index of set_lighting()Mapgen V6: Respect water_level settingFix modmanager screenshot pathfix gettext compile issues under win32Fix issue #1009 (minetest.get_connected_players() returns non-existing players)Increase liquid_loop_max to 10000 againRevert patch 58f036ad1 that causes object duplication (which tried to fix objects getting hidden from client) and fix the original problem correctly. This fixes the second distinct object duplication bug.
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