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Illuna-Minetest
illuna-minetest
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ac7a44792c77747e60beb1e8215fcd4976aa3b06
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Branches
4
master
default
stable-0.2
stable-0.3
stable-0.4
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0.4.15
0.4.14
0.4.13
0.5.0-dev
0.4.12
0.4.11
0.4.10
0.4.9
0.4.8
0.4.7-MSVC
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0.4.6
0.4.5
0.4.4
0.4.3
0.4.2-rc1
0.4.1
0.4.0
0.4.dev-20120606
0.4.dev-20120603
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Created with Raphaël 2.2.0
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Fix old gcc build
Fix modstore/favourites hang by adding asynchronous lua job support
Split server/client port setting to avoid port number clashes in mainmenu
Don't use variable length arrays
Rollback fixes and get_node_actions
SQLite rollback
Fix line_of_sight (AGAIN)
Reenable -dev suffix
Bump version to 0.4.8
0.4.8
0.4.8
Don't continue trying to deserialize blank block data
Temporary disable local install button due to irrlicht dialog breaking localization
Fix my name (doesn't display correctly because of utf8 characters)
Fix rename modpack button not working, fixes #1019
Run updatepo.sh
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Translated using Weblate (Czech)
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Fix invalid escape sequence in database migration code
Prevent enabling Shaders if Direct3D is used
Fix crash when pressing Enter key in formspec menu
Fix usage of 'minetest' where 'engine' was intended
Fix possible implicit conversion of NULL to std::string
LuaVoxelManip: Update parameter index of set_lighting()
Mapgen V6: Respect water_level setting
Fix modmanager screenshot path
fix gettext compile issues under win32
Fix issue #1009 (minetest.get_connected_players() returns non-existing players)
Increase liquid_loop_max to 10000 again
Revert patch 58f036ad1 that causes object duplication (which tried to fix objects getting hidden from client) and fix the original problem correctly. This fixes the second distinct object duplication bug.
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