- Oct 05, 2013
-
-
0gb.us authored
-
- Oct 01, 2013
-
-
fairiestoy authored
Instead of collecting all objects within a huge radius (which could be a big value), just register each player that connects and give back the current hold list.
-
- Sep 29, 2013
-
-
Kahrl authored
-
- Sep 28, 2013
- Sep 26, 2013
-
-
kwolekr authored
Conflicts: src/script/lua_api/l_object.cpp
-
- Sep 23, 2013
-
-
BlockMen authored
-
- Sep 20, 2013
-
-
BlockMen authored
-
- Sep 17, 2013
- Sep 16, 2013
-
-
kwolekr authored
-
- Sep 11, 2013
-
-
Kahrl authored
Texture names must now be escaped in formspec elements image[], background[], image_button[], image_button_exit[]. Instead of special-case handling of texture loading (and unloading which was missing) in guiFormSpecMenu.cpp, use the newly created ISimpleTextureSource interface which is a minimal subset of ITextureSource. There is an implementation of this interface used by GUIEngine (MenuTextureSource). Fix an off-by-one bug in unescape_string; it caused requests for a texture called "\0".
-
- Sep 10, 2013
- Sep 09, 2013