- Feb 04, 2015
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Steven Smith authored
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- Feb 02, 2015
- Feb 01, 2015
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kwolekr authored
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- Jan 30, 2015
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Kahrl authored
Remove inventorycube() workaround for default:glass in minimal game
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Zeno- authored
Disables local map saving for all local server types See: https://github.com/minetest/minetest/issues/2024
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- Jan 28, 2015
- Jan 27, 2015
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Loïc Blot authored
When SER_FMT_VER_LOWEST is set to zero, then the test is stupid in INIT because all client works. In mapblock we check if client's serialization version is < 24, but if client sent serialization version < 24 (15 for example) the server set it and tried to send nodes, then BOOM To resolve the problem: * Create a different CLIENT_MIN_VERSION to handle this problem * Remove the exception * Use an assert in case of bad developer code
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kwolekr authored
A missing map_meta.txt should be treated simply as if there were a blank file.
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- Jan 26, 2015
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Zeno- authored
Revert "Fix a crash (assert) when client set serial version < 24 in INIT command SER_FMT_VER_LOWEST is set to zero, then the test is stupid in INIT because all client works. In mapblock we check if client's serialization version is < 24, but if client sent serialization version < 24 (15 for example) the server set it and tried to send nodes, then BOOM" nerzhul is (may?) be working on a new solution. For the moment this is reverted because old worlds cannot be loaded (see discussion on github for the commit). This reverts commit 800d1927.
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ShadowNinja authored
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- Jan 25, 2015
- Jan 24, 2015
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(@U-Exp) authored
Fix a crash (assert) when client set serial version < 24 in INIT command SER_FMT_VER_LOWEST is set to zero, then the test is stupid in INIT because all client works. In mapblock we check if client's serialization version is < 24, but if client sent serialization version < 24 (15 for example) the server set it and tried to send nodes, then BOOM
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Kahrl authored
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Zeno- authored
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gregorycu authored
Make the GameGlobalShaderConstantSetter use the settings callback (8% perf improvement in game loop) Amend the settings callback to support userdata
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paramat authored
- Jan 23, 2015
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ShadowNinja authored
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- Jan 22, 2015
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paramat authored
Remove widthn and make nridge zero underwater
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paramat authored
Remove unnecessary range limiting of persistmap Skip calculation of filler, mountain, ridge, heat and humidity perlinmaps in underground mapchunks Skip generateRidgeTerrain in underground mapchunks
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paramat authored
Mgv7 generateRidgeTerrain: Enable rangelim of widthn to remove abysses, calculate widthn later in function Reduce width to 0.2 Carve river channels in deeper waters
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- Jan 21, 2015
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Zeno- authored
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- Jan 20, 2015
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Markus Koschany authored
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est31 authored
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TriBlade9 authored
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Markus Koschany authored
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ngosang authored
I am a native speaker. I have corrected all the mistakes I've found. Update Spanish language
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- Jan 19, 2015
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paramat authored
Caves check for biome nodes, only excavate stone under water level Unease caves noises, use MT0.3 parameters Blobgen after cavegen Biomegen: remove 'is replaceable content' bool
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kwolekr authored
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kwolekr authored
Add -Wall to Debug modes for all compilers and -Wabi for non-MSVC Use /Ox for MSVC Release mode (potentially higher optimization than /O2)
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- Jan 18, 2015
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kwolekr authored
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Zeno- authored
-O1 results in executables that are completely useless for actuall debugging
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Jean-Patrick Guerrero authored
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