- Mar 29, 2015
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Zeno- authored
This fixes main menu not fitting for 800x600 (and lower resolutions) on PC builds
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Zeno- authored
E.g. Sound and freetype always being disabled, redefinition of pre-processor directives
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Zeno- authored
Thanks @SmallJoker for noticing the issue
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Zeno- authored
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Zeno- authored
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Loïc Blot authored
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- Mar 28, 2015
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Loïc Blot authored
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Rui authored
Update minetest.po Update minetest.po
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Zeno- authored
Also updates and uses porting::getSupportedVideoModes()
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ShadowNinja authored
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ShadowNinja authored
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ShadowNinja authored
This removes a lot of narrow/wide conversions where a wide string was never used.
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- Mar 27, 2015
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ShadowNinja authored
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ShadowNinja authored
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ShadowNinja authored
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ShadowNinja authored
* Combine client and server man pages. * Update unit test options and available databases in man page. * Add `--worldname` to man page. * Fix a bunch of places where `"Minetest"` was used directly instead of `PROJECT_NAME`. * Disable server build by default on all operating systems. * Make `ENABLE_FREETYPE` not fail if FreeType isn't found. * Enable LevelDB, Redis, and FreeType detection by default. * Remove the `VERSION_PATCH_ORIG` hack. * Add option to search for and use system JSONCPP. * Remove broken LuaJIT version detection. * Rename `DISABLE_LUAJIT` to `ENABLE_LUAJIT`. * Rename `minetest_*` variables in `version.{h,cpp}` to `g_*`. * Clean up style of CMake files.
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- Mar 25, 2015
- Mar 24, 2015
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paramat authored
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Zeno- authored
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Zeno- authored
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Loïc Blot authored
Don't send an InventoryAction at each setInventoryModified, we only need one SendInventory per inventory modification Client doesn't like to receive multiples SendInventory for one action, this can trigger glitches on clients (sometimes due to incorrect UDP packet ordering due to UDP protocol) This fix issue #2544
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Zeno- authored
Increases the key/buttons repeat delay for fly, noclip, fast, debug and camera buttons
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kwolekr authored
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kwolekr authored
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kwolekr authored
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- Mar 23, 2015
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kwolekr authored
This feature is still experimental and has some issues. Also, increase texture_min_size to 64 px. The setting was initially a conservative 16 so that the effect would not be noticable for players who aren't using aniso/bi/trilinear filtering. This isn't necessary now that texture_clean_transparent is disabled by default.
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paramat authored
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Aaron Suen authored
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est31 authored
Remove the --system=linux-x86_64 which isn't neccessary on 64 bit, as, when given no --system parameter, the standalone-toolchain.sh script figures out the platform on itself. Naturally, the hardcoded setting broke android building on 32 bit systems.
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est31 authored
Previously, cmake po detection would treat the "timestamp" file created by building for android as own language directory.
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est31 authored
Previously, calling it resulted in a crash.
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- Mar 22, 2015
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Loïc Blot authored
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Loïc Blot authored
Sometimes HUD can be modified by ServerThread and EmergeThread results in a crash on client side because the HUD is not correct
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paramat authored
Fixes biome layer at y = 47 when base/alt terrain exceeds it Also fixes missing dust glitch at y = 47 Mgv5/mgv7:Cleanup code
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Loïc Blot authored
Remove unused ConnectionCommand::sendToAll function. NetworkPacket::oldForgePacket returns Buffer instead of SharedBuffer and is used in ConnectionCommand instead of Connection::Send This remove the NetworkPacket buffer => SharedBuffer => Buffer copy. Now NetworkPacket => Buffer
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kwolekr authored
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kwolekr authored
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- Mar 21, 2015
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poet-nohit authored
This call was missing when change looping to triggering SendInventory: 1b2f6447
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