- Apr 09, 2011
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Perttu Ahola authored
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Perttu Ahola authored
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- Apr 07, 2011
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Perttu Ahola authored
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- Apr 06, 2011
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
Server: Only send node removal/addition to client if client's player is near it. Otherwise set the modified blocks unsent.
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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- Apr 05, 2011
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
--HG-- rename : data/tool_stpick.png => data/tool_stonepick.png rename : data/tool_wpick.png => data/tool_woodpick.png
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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- Apr 04, 2011
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
Made a proper queued thread to client for handling some block mesh updates. Also made client mutex-free to allow easier adding of new stuff.
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- Apr 03, 2011
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Perttu Ahola authored
Modified block mesh generation to have clearer input and output. Instead of being a messy object oriented cludge, it now is a messy cludge with separate parameters.
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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- Apr 02, 2011
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Perttu Ahola authored
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