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  1. Mar 23, 2013
    • Jürgen Doser's avatar
      Include backface_culling flag in serialization format for TileDefs · dacc8cdb
      Jürgen Doser authored
      This way flowing liquids actually show the backface when specified to
      do so. Without this, TileDefs where by default initialized with
      backface_culling = true and never set otherwise.
      
      For backwards compatibility, an old client connected to a new server,
      or a new client connected to an old server will behave like before
      i.e., backface_culling is always true.
      dacc8cdb
  2. Feb 24, 2013
  3. Feb 19, 2013
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  5. Jan 21, 2013
  6. Dec 02, 2012
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  10. Nov 08, 2012
  11. Sep 07, 2012
  12. Aug 31, 2012
    • Matthew I's avatar
      Fix black display inside opaque water · 1d7408a7
      Matthew I authored
      Opaque water's solidness was being set to 2, like a normal node.
      When you swim, it is treated like a solid block, and the display
      goes black.  Setting it to 1 like transparent water allows you to
      see.
      
      It looks somewhat awkward when you swim, look up, and see an opaque
      wall of water (the surface), but there isn't much that can be done
      about it.  If you made the water transparent so it looked good,
      it would defeat the purpose :) .
      1d7408a7
  13. Jul 23, 2012
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  29. Dec 03, 2011
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