- Sep 11, 2013
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Kahrl authored
Texture names must now be escaped in formspec elements image[], background[], image_button[], image_button_exit[]. Instead of special-case handling of texture loading (and unloading which was missing) in guiFormSpecMenu.cpp, use the newly created ISimpleTextureSource interface which is a minimal subset of ITextureSource. There is an implementation of this interface used by GUIEngine (MenuTextureSource). Fix an off-by-one bug in unescape_string; it caused requests for a texture called "\0".
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- Sep 10, 2013
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PilzAdam authored
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- Sep 04, 2013
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sapier authored
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- Aug 29, 2013
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Ilya Zhuravlev authored
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- Aug 19, 2013
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Kahrl authored
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- Aug 17, 2013
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sapier authored
Add engine.gettext() and remove gettext() calls in guiFormspecMenu.cpp
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- Aug 16, 2013
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PilzAdam authored
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- Aug 15, 2013
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Nathanaëlle Courant authored
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- Aug 14, 2013
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Kahrl authored
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Ilya Zhuravlev authored
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- Aug 06, 2013
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PilzAdam authored
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- Aug 04, 2013
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PilzAdam authored
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Nathanaëlle Courant authored
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- Jul 28, 2013
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PilzAdam authored
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- Jul 25, 2013
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sapier authored
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- Jul 22, 2013
- Jul 12, 2013
- Jul 11, 2013
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sapier authored
Add alphabeticaly sorted worldlists Select world after creation Move worldlist handling to separate file Merge world selection of singleplayer/server tab Remove some useless code
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- Jul 09, 2013
- Jul 08, 2013
- Jul 07, 2013
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sfan5 authored
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- Jul 06, 2013
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sfan5 authored
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