- Jul 24, 2012
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Perttu Ahola authored
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- Jul 22, 2012
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Perttu Ahola authored
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- Jun 17, 2012
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Perttu Ahola authored
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Perttu Ahola authored
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- Jun 05, 2012
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Perttu Ahola authored
Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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- Jun 03, 2012
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Perttu Ahola authored
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- Mar 31, 2012
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Perttu Ahola authored
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- Mar 25, 2012
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Perttu Ahola authored
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Perttu Ahola authored
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Jonathan Neuschäfer authored
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- Mar 24, 2012
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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- Mar 18, 2012
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Perttu Ahola authored
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- Mar 15, 2012
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Perttu Ahola authored
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Perttu Ahola authored
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Kahrl authored
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- Mar 10, 2012
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Kahrl authored
Defaults modified from original: alpha=200, key=F10
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- Jan 22, 2012
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Kahrl authored
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- Jan 12, 2012
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Kahrl authored
The huge item definition and item namespace unification patch (itemdef), see http://c55.me/minetest/wiki/doku.php?id=changes:itemdef
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- Jan 02, 2012
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Perttu Ahola authored
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Perttu Ahola authored
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- Nov 29, 2011
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Kahrl authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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- Oct 20, 2011
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Perttu Ahola authored
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- Oct 17, 2011
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Perttu Ahola authored
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- Oct 15, 2011
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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- Sep 19, 2011
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Kahrl authored
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- Sep 08, 2011
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Kahrl authored
Collected and moved existing camera infrastructure from game.cpp to camera.cpp and camera.h. Introduced configuration settings 'fov' which chooses the camera's (vertical) field of view and 'view_bobbing' which currently does nothing. Other code refactored to not expect the FOV to be a build time constant.
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- Sep 07, 2011
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Kahrl authored
Removed unused camera_position and camera_direction fields from Client. Moved ClientEnvironment::drawPostFx to ClientMap::renderPostFx -- this will make the camera management classes easier to write, as ClientMap already knows the camera position but ClientEnvironment doesn't and has to be told about it. This also eliminates the need for Client::getEnv(). Made the post effect color a content feature defined in content_mapnode.h.
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JacobF authored
And some simple animation when trying to dig...
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