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  1. Nov 29, 2011
  2. Nov 08, 2011
  3. Nov 05, 2011
  4. Oct 18, 2011
  5. Oct 12, 2011
  6. Sep 24, 2011
  7. Sep 07, 2011
    • Kahrl's avatar
      Removed unused camera_position and camera_direction fields from Client. Moved... · c0b35fa4
      Kahrl authored
      Removed unused camera_position and camera_direction fields from Client. Moved ClientEnvironment::drawPostFx to ClientMap::renderPostFx -- this will make the camera management classes easier to write, as ClientMap already knows the camera position but ClientEnvironment doesn't and has to be told about it. This also eliminates the need for Client::getEnv(). Made the post effect color a content feature defined in content_mapnode.h.
      c0b35fa4
  8. Aug 23, 2011
  9. Aug 16, 2011
  10. Aug 15, 2011
  11. Aug 05, 2011
  12. Aug 01, 2011
  13. Jul 30, 2011
  14. Jul 23, 2011
  15. Jul 18, 2011
    • Felix Krause's avatar
      * refactored liquid transformation code (has some flaws) · f1e8ff22
      Felix Krause authored
      Completely rewrote the liquid transformation. The algorithm now exclusively modifies the current node in one iteration. Another change is that MapNode.param2 now stores a bit that tells other nodes if a flowing liquid node flows downwards. This is accomplished by two masks on param2 for the "flow down" bit and the "liquid level" bits.
      
      This will be the base of future improvements to the liquid flow. However, in the current state flowing liquid does not always disappear when cut off its source. Be aware that this branch is work in progress.
      f1e8ff22
    • Felix Krause's avatar
      * refactored liquid transformation code (has some flaws) · def87095
      Felix Krause authored
      Completely rewrote the liquid transformation. The algorithm now exclusively modifies the current node in one iteration. Another change is that MapNode.param2 now stores a bit that tells other nodes if a flowing liquid node flows downwards. This is accomplished by two masks on param2 for the "flow down" bit and the "liquid level" bits.
      
      This will be the base of future improvements to the liquid flow. However, in the current state flowing liquid does not always disappear when cut off its source. Be aware that this branch is work in progress.
      def87095
  16. Jul 14, 2011
    • Nils Dagsson Moskopp's avatar
      * possibly improved water flow, by flyx86 · 5146c826
      Nils Dagsson Moskopp authored
      - When flowing liquid starts to flow down, it stops contributing to its neighboring nodes' liquid level (possibly transforming it back to air)
      - Flowing liquid turns into a source if there are at least 2 adjacent liquid source nodes
      - If a new liquid flow reaches existing flowing liquid, the existing liquid is now updated properly.
      5146c826
    • Nils Dagsson Moskopp's avatar
      * possibly improved water flow, by flyx86 · 4415d95c
      Nils Dagsson Moskopp authored
      - When flowing liquid starts to flow down, it stops contributing to its neighboring nodes' liquid level (possibly transforming it back to air)
      - Flowing liquid turns into a source if there are at least 2 adjacent liquid source nodes
      - If a new liquid flow reaches existing flowing liquid, the existing liquid is now updated properly.
      4415d95c
  17. Jul 02, 2011
  18. Jun 27, 2011
  19. Jun 17, 2011
  20. Jun 07, 2011
  21. Jun 03, 2011
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