- Jun 10, 2012
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Perttu Ahola authored
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- Jun 08, 2012
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Perttu Ahola authored
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- Jun 06, 2012
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Perttu Ahola authored
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- Jun 05, 2012
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Perttu Ahola authored
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- Jun 03, 2012
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darkrose authored
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Perttu Ahola authored
Add ObjRef:is_player() and modify ObjRef:get_player_name() to always return a string to aid better inter-object compatibility of code that assumes objects to be players
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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- May 19, 2012
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Perttu Ahola authored
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- Apr 13, 2012
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Perttu Ahola authored
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- Apr 09, 2012
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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- Apr 08, 2012
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Perttu Ahola authored
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- Apr 04, 2012
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Perttu Ahola authored
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Perttu Ahola authored
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- Apr 01, 2012
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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- Mar 31, 2012
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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- Mar 30, 2012
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
Reimplement authentication handler in Lua; now we have 1) infinite privilege names, 2) minetest.register_authentication_handler()
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Perttu Ahola authored
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Perttu Ahola authored
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- Mar 29, 2012
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Kahrl authored
Add minetest.register_on_joinplayer and minetest.register_on_leaveplayer, make adding new callbacks to scriptapi.cpp easier by adding scriptapi_run_callbacks, also fix a minor bug with PlayerSAO <-> singleplayer mode interaction
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- Mar 27, 2012
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Perttu Ahola authored
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- Mar 26, 2012
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Perttu Ahola authored
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