- Nov 08, 2014
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Kahrl authored
- Don't create and cache an extruded mesh for every (non-node) item. Instead use a single one per image resolution. - For cubic nodes reuse a single wield mesh too - Improve lighting of the wielded item - Increase far value of wield mesh scene camera, fixes #1770 - Also includes some minor refactorings of Camera and GenericCAO.
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- Nov 01, 2014
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kwolekr authored
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- Sep 21, 2014
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ShadowNinja authored
This also cleans up settings a bit
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- Aug 16, 2014
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sapier authored
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- Jul 16, 2014
- Jul 06, 2014
- Jun 29, 2014
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sapier authored
There have been plenty of ppl involved in creating this version. I don't wanna mention names as I'm sure I'd forget someone so I just tell where help has been done: - The partial android versions done by various ppl - Testing on different android devices - reviewing code (especially the in core changes) - testing controls - reviewing texts A big thank you to everyone helping this to be completed!
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