- Apr 11, 2014
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BlockMen authored
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- Apr 10, 2014
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Kahrl authored
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- Apr 09, 2014
- Apr 08, 2014
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sapier authored
Don't use TOSERVER_RECEIVED_MEDIA but TOSERVER_CLIENT_READY as indicatio for client ready Handle clients with protocol version < 23 (almost) same way as before Make client tell server about it's version Add client state to not send bogus player position updates prior init complete Add access to statistics information (peer connction time,rtt,version) Fix clients standing stalled in world while preloading item visuals (new clients only) Add get_player_information to read client specific information from lua
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- Apr 06, 2014
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sapier authored
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- Apr 03, 2014
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sapier authored
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- Apr 01, 2014
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sapier authored
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- Mar 26, 2014
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Perttu Ahola authored
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- Mar 24, 2014
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Ciaran Gultnieks authored
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- Mar 23, 2014
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sapier authored
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- Mar 22, 2014
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Nathanaëlle Courant authored
since the object is not immediately removed, any other code may still think an object is there, therefore leading to item duplication. This code therefore sets the itemstring to '' after the object is picked up to avoid such issues
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- Mar 21, 2014
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ShadowNinja authored
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RealBadAngel authored
Parallax mapping with slope information. Overriding normal maps.
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- Mar 15, 2014
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ShadowNinja authored
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ShadowNinja authored
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ShadowNinja authored
This reverts commit 362ef5f6. Stack tracebacks couldn't be generated in LuaError::LuaError anyway and this caused a second, empty traceback in most cases. In cases where there wasn't annother traceback the stack had already unwound and the traceback was empty.
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ShadowNinja authored
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Nathanaëlle Courant authored
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sfan5 authored
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- Mar 14, 2014
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ShadowNinja authored
This reverts commit 875f1327. Fixed width format specifiers are only officially availale in C99 and C++11.
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- Mar 13, 2014
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ShadowNinja authored
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BlockMen authored
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BlockMen authored
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ShadowNinja authored
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- Mar 12, 2014
- Mar 11, 2014
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ShadowNinja authored
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sfan5 authored
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- Mar 09, 2014
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Ciaran Gultnieks authored
Looks like a bit of hasty copying and pasting from s_item.cpp.
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Ciaran Gultnieks authored
Also fixes long-standing accuracy issue due to unknown wider object count not being incremented.
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sapier authored
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- Mar 08, 2014
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kwolekr authored
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- Mar 06, 2014
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Ciaran Gultnieks authored
Unless I'm mistaken, the chunk of code I'm moving there is potentially executed hundreds of times inside the loop to get the exact same result every time
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- Mar 05, 2014
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sapier authored
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- Mar 04, 2014
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Nathanaëlle Courant authored
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- Mar 03, 2014
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sfan5 authored
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- Mar 02, 2014
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sapier authored
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Ciaran Gultnieks authored
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