- Mar 31, 2015
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Aaron Suen authored
Move texture_min_size even further down the pipe. Now, textures are JIT-upscaled using an image transformation, right at the time they're added to a mesh or particle; images used in 2D elements are left unscaled. This should fix any remaining issues with HUD elements.
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- Mar 05, 2015
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Loïc Blot authored
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- Nov 14, 2014
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Zeno- authored
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- Jul 02, 2013
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Kahrl authored
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- Feb 26, 2013
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kwolekr authored
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- Feb 24, 2013
- Jul 27, 2012
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Perttu Ahola authored
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- Jun 05, 2012
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Perttu Ahola authored
Switch the license to be LGPLv2/later, with small parts still remaining as GPLv2/later, by agreement of major contributors
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- Mar 10, 2012
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Perttu Ahola authored
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