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Created with Raphaël 2.2.06Jul54323212130Jun29302928272423222120212019181718171615131265432131May3029262524222120192019181716141312111011109876432128Apr27252425242322212018141211109876532131Mar30293029282728262423242322211918191716151413111097654323128Feb27262524232423222122212019181715141312109876542131Jan30292728262423222116141211743230Dec272623212018171615117632BiomeDefManager: Fully initialize default biomeMapgen V7: Fix out-of-bounds array accessLuaVoxelManip: Allow liquid updates in non-mapgen VoxelManip objectsDecoration: Remove usage of multi-character constantsUse hexadecimal RRGGBB instead of colorkeys, rename getColor to parseColorMapgen V7: Huge rewrite, also tweaks to cavegen et al.Fix possible NULL dereference in createExtrudedMeshDon't rebuild the dummy shader (less SourceShaderCache warning spam)Improve finite liquid distribution, fix small bugThrow exception instead of assert on nested reliable packetsAdd texture bumpmapping feature.Whoever called a function parameter m_device is fired without notice.Lua main menu: Fix crash on init lua error, mapgen dropdown index, and new worlds not saving indexChange debug optimization level back to -O1Update wiki urlMove generateTextureFromMesh to TextureSource to fix a texture leakFix possible 0 pointer accessReplace C++ mainmenu by formspec powered oneCavegen: Prevent caves from occuring above ground level, and superfluous mixing of lava and water in cavesRemove texture atlas / AtlasPointer, rename getTextureRaw to getTextureRemove unnecessary debug output in node_dig()Infinite tools in creative modeFix i18n of some strings.Decoration: Add schematic rotation supportDisable collision fix, its broke unit testsFix sand, gravel falling stuckLuaVoxelManip: Fix minor bug with set_lighting, remove coordinate params for light and liquid updatesOptimize liquid queue on generate map for liquid_finiteUpdate documentation for get_mapgen_objectAdd Lua VoxelArea methods: contains, containsp, containsiMake generated water a shade darker to match up with older versionsAdd voxelarea.lua helper to builtinDont write player files all the timeApply various fixes to several thingsLuaVoxelManip: Separate VoxelManip data get/set from emerging/blitting data back to mapAdd Lua on_mapgen_init callback, and minetest.set_mapgen_params APIAdd Lua PerlinNoiseMap:get#dMap_flat APIAdd minetest.get_mapgen_object to APIFix issue of VManip occasionally not blitting back blocks, and pitch black lighting bugAdd LuaVoxelManip
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