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Unverified Commit 1ca25eec authored by Paramat's avatar Paramat Committed by GitHub
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Kelp, coral sounds: Add missing 'footstep'. Use quiet 'dig', 'dug'

Footstep sounds as sand or cubic coral nodes.
Dig and dug sounds as leaves but much lower gain to be suitable for
underwater.
parent b92f7431
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......@@ -1929,6 +1929,10 @@ minetest.register_node("default:sand_with_kelp", {
},
node_dig_prediction = "default:sand",
node_placement_prediction = "",
sounds = default.node_sound_sand_defaults({
dig = {name = "default_dig_snappy", gain = 0.2},
dug = {name = "default_grass_footstep", gain = 0.25},
}),
on_place = function(itemstack, placer, pointed_thing)
-- Call on_rightclick if the pointed node defines it
......@@ -2000,6 +2004,11 @@ minetest.register_node("default:coral_green", {
},
node_dig_prediction = "default:coral_skeleton",
node_placement_prediction = "",
sounds = default.node_sound_stone_defaults({
dig = {name = "default_dig_snappy", gain = 0.2},
dug = {name = "default_grass_footstep", gain = 0.25},
}),
on_place = function(itemstack, placer, pointed_thing)
if pointed_thing.type ~= "node" or not placer then
return itemstack
......@@ -2028,6 +2037,7 @@ minetest.register_node("default:coral_green", {
return itemstack
end,
after_destruct = function(pos, oldnode)
minetest.set_node(pos, {name = "default:coral_skeleton"})
end,
......@@ -2051,6 +2061,11 @@ minetest.register_node("default:coral_pink", {
},
node_dig_prediction = "default:coral_skeleton",
node_placement_prediction = "",
sounds = default.node_sound_stone_defaults({
dig = {name = "default_dig_snappy", gain = 0.2},
dug = {name = "default_grass_footstep", gain = 0.25},
}),
on_place = function(itemstack, placer, pointed_thing)
if pointed_thing.type ~= "node" or not placer then
return itemstack
......@@ -2079,6 +2094,7 @@ minetest.register_node("default:coral_pink", {
return itemstack
end,
after_destruct = function(pos, oldnode)
minetest.set_node(pos, {name = "default:coral_skeleton"})
end,
......@@ -2102,6 +2118,11 @@ minetest.register_node("default:coral_cyan", {
},
node_dig_prediction = "default:coral_skeleton",
node_placement_prediction = "",
sounds = default.node_sound_stone_defaults({
dig = {name = "default_dig_snappy", gain = 0.2},
dug = {name = "default_grass_footstep", gain = 0.25},
}),
on_place = function(itemstack, placer, pointed_thing)
if pointed_thing.type ~= "node" or not placer then
return itemstack
......@@ -2130,6 +2151,7 @@ minetest.register_node("default:coral_cyan", {
return itemstack
end,
after_destruct = function(pos, oldnode)
minetest.set_node(pos, {name = "default:coral_skeleton"})
end,
......
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