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Commit abaf4c51 authored by MirceaKitsune's avatar MirceaKitsune Committed by Perttu Ahola
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Remove segmentation of limbs, because I don't like how the arms appeared to...

Remove segmentation of limbs, because I don't like how the arms appeared to shrink during some deformations. This makes the player mesh exactly like the one in MineCraft, and gives people more reasons to complain that we're copying it :P

Rename player to character, to avoid conflicting with the default player sprite

New skin by Jordach

Add licenses to readme for the model and skin

Fix bad mirroring of left arm for player model
parent 609646b9
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......@@ -82,3 +82,9 @@ Calinou's improved default textures (CC BY-SA):
default_clay_brick.png
default_papyrus.png
default_tool_steelsword.png
MirceaKitsune (WTFPL):
character.x
Jordach (CC BY-SA 3.0 given specific permission):
character.png
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mods/default/models/character.png

1.97 KiB

......@@ -26,16 +26,15 @@ animation_mine_END = 179
-- Set mesh for all players
function switch_player_visual()
prop = {
mesh = "player.x",
textures = {"player.png", },
colors = {{255, 255, 255, 255}, },
mesh = "character.x",
textures = {"character.png", },
visual = "mesh",
visual_size = {x=1, y=1},
}
for _, obj in pairs(minetest.get_connected_players()) do
obj:set_properties(prop)
obj:set_animation({x=animation_stand_START, y=animation_walk_forward_END}, animation_speed, animation_blend)
obj:set_animation({x=animation_stand_START, y=animation_stand_END}, animation_speed, animation_blend)
end
minetest.after(10.0, switch_player_visual)
......
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