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  1. Nov 25, 2012
    • MirceaKitsune's avatar
      Remove segmentation of limbs, because I don't like how the arms appeared to... · abaf4c51
      MirceaKitsune authored
      Remove segmentation of limbs, because I don't like how the arms appeared to shrink during some deformations. This makes the player mesh exactly like the one in MineCraft, and gives people more reasons to complain that we're copying it :P
      
      Rename player to character, to avoid conflicting with the default player sprite
      
      New skin by Jordach
      
      Add licenses to readme for the model and skin
      
      Fix bad mirroring of left arm for player model
      abaf4c51
    • MirceaKitsune's avatar
      At last, we have a player. · 609646b9
      MirceaKitsune authored
      Consists of a simple standi animation currently being looped.
      
      Compatible with any MineCraft skin, no texture included on GIT for licensing reasons.
      
      Walk animations for the player (forward, backward, strafe left and strafe right). This commit removes other test cases from the default script, so that player.lua can be brought to what it's intended for
      
      Punch / mine animation, and some consistency improvements to the player script
      609646b9
    • MirceaKitsune's avatar
    • MirceaKitsune's avatar
      b3d, you have failed me. x model format, you're in · 24781813
      MirceaKitsune authored
      Entries for the newly added animation features
      
      Update player script to work with the latest code
      
      Add a test case for attachments. A LUA entity is attached to the player with a specified name 10 seconds after the server starts
      
      Add a detachment test case (5 seconds after attaching)
      
      Update function names, plus add a test case for both player to player and lua-entity to player attachments
      24781813
    • MirceaKitsune's avatar
      Add script to turn players into meshes, ticks every 1 second · 0057a87b
      MirceaKitsune authored
      Trigger the player.lua file in init.lua
      
      Commit the ugly and temporary test model and texture. We'll get to a real animated player mesh once the code for that is ready
      
      Set visual_size accordingly so the player model doesn't stretch vertically (default of the sprite player)
      
      Attempt to use the b3d model format, although it doesn't seem to work so far
      0057a87b
    • PilzAdam's avatar
  2. Nov 24, 2012
  3. Nov 21, 2012
  4. Nov 20, 2012
  5. Nov 18, 2012
  6. Nov 12, 2012
  7. Nov 11, 2012
  8. Nov 09, 2012
  9. Nov 06, 2012
  10. Nov 04, 2012
  11. Nov 02, 2012
  12. Nov 01, 2012
  13. Oct 31, 2012
  14. Oct 28, 2012
  15. Oct 09, 2012
  16. Sep 03, 2012
  17. Sep 02, 2012
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