- Nov 25, 2012
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MirceaKitsune authored
Trigger the player.lua file in init.lua Commit the ugly and temporary test model and texture. We'll get to a real animated player mesh once the code for that is ready Set visual_size accordingly so the player model doesn't stretch vertically (default of the sprite player) Attempt to use the b3d model format, although it doesn't seem to work so far
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PilzAdam authored
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- Nov 24, 2012
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PilzAdam authored
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PilzAdam authored
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PilzAdam authored
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Vanessa Ezekowitz authored
Otherwise you lose 3 sand every time you have to dig up sandstone to move it.
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- Nov 21, 2012
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PilzAdam authored
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- Nov 20, 2012
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PilzAdam authored
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- Nov 18, 2012
- Nov 12, 2012
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PilzAdam authored
Make steel block and brick drop themselves when digged and make them craftable back into the their materials
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- Nov 11, 2012
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PilzAdam authored
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- Nov 09, 2012
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PilzAdam authored
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Perttu Ahola authored
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PilzAdam authored
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- Nov 06, 2012
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PilzAdam authored
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- Nov 04, 2012
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PilzAdam authored
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- Nov 02, 2012
- Oct 31, 2012
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PilzAdam authored
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- Oct 28, 2012
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darkrose authored
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- Oct 09, 2012
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khonkhortisan authored
-> Empty bucket
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- Sep 03, 2012
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Perttu Ahola authored
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Jat authored
- Sep 02, 2012
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Perttu Ahola authored
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Perttu Ahola authored
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- Aug 12, 2012
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Perttu Ahola authored
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Perttu Ahola authored
Fix crash when a player happens to join the server quicker than the creative inventory filler is called
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- Jul 26, 2012
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Perttu Ahola authored
- Jul 25, 2012
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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Perttu Ahola authored
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- Jul 24, 2012
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Perttu Ahola authored
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