- Aug 03, 2017
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Milan authored
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- Jul 30, 2017
- Jul 29, 2017
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Milan authored
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TumeniNodes authored
Resize default_clay_brick.png from 16x17px to 16x16px, as mentioned in issue #1855
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SmallJoker authored
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elinor-s authored
This is the maximum level of the other diamond tools and makes the number of uses similar to them.
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- Jul 28, 2017
- Jul 26, 2017
- Jul 23, 2017
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Ezhh authored
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- Jul 22, 2017
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SmallJoker authored
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Ezhh authored
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paramat authored
Only register floatland biomes if mgv7 'biomerepeat' flag is false. Simplify floatland biomes to coniferous forest and ocean. Make 'mgv7_floatland_level' and 'mgv7_shadow_limit' parameters global values for mods to use to register their own floatland biomes.
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- Jul 21, 2017
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TeTpaAka authored
Required due to the settable player collision box engine feature. Change for MT/MTG v0.5.0 that breaks compatibility with old clients.
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- Jul 16, 2017
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SmallJoker authored
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Paramat authored
For axes and hoes only use one recipe that matches the appearance of the texture and in inventory.
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- Jul 08, 2017
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Fixer authored
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paramat authored
Previous times were chosen using statistical maths, but reports suggested this was too long. I tested by timing an ABM acting on 100 nodes, with interval and chance equal to the old sapling ABM. 50 at 4m59s. 99 at 24m58s. 100 at 26m58s. So choose a grow time between 5 and 25 min for tree and bush saplings. If 'can grow' is false at grow time the timer is reset to 5 min.
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TumeniNodes authored
With thanks to MarkuBu for the original PR and GreenXenith for the stair models.
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- Jul 02, 2017
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paramat authored
This allows us to preserve mgv6 ore distribution while giving us the freedom to alter ore distribution for other mapgens. Other mapgens are larger scale and have 3D noise tunnels which make vertical travel easier, so ores can be deeper. Other mapgens have registered biomes which allows us to limit ores to certain biomes.
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DS-Minetest authored
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Foz authored
It is useful for protection mods to know who owns an exploding TNT block. This allows the blocks destroyed by the TNT to be limited to the same ones the owner could destroy without using TNT. TNT placed within a protected area by the area owner, and later ignited by another player will destroy within the protected area nodes the igniter may not otherwise be able to interact with. Any player could significantly increase the size of an explosion by placing more TNT in an adjacent unprotected area if the original TNT block was placed withing 1 node of such a boundary. This feature sounds dangerous, but we are talking about TNT. Players should use it carefully.
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SmallJoker authored
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- Jul 01, 2017