- Jul 10, 2016
- Jul 09, 2016
- Jul 07, 2016
-
-
paramat authored
-
Tim authored
-
Tim authored
-
paramat authored
Remove spaces inside curly brackets Split lines over 90 columns
-
paramat authored
-
paramat authored
-
tenplus1 authored
- Only remove the TNT craft recipe, tnt:tnt node and the ABM - Leave tnt:tnt_burning available for explosions in 3rd party mods
-
- Jul 05, 2016
-
-
tenplus1 authored
-
tenplus1 authored
- Documentation for sethome.get, sethome.set and sethome.go
-
paramat authored
Preserve overlapping registrations of large and small clusters below y = -64 but now extend the small clusters up to y = 0 (the previous highest iron ore level) in a similar to way to coal
-
paramat authored
Each ore's rarity is equal to that occuring below y= -1024
-
paramat authored
Re-order registrations Add and improve comments Change sand blob ymax to 0 as sand does not always rise above 0 Remove dirt blobs from sandstone as it is unsuitable for many sandstone biomes and ugly in stony sandstone desert Change ymax of first iron region to 0
-
tenplus1 authored
- Placing liquid inside a protected area no longer returns an empty bucket - Remove on_place function, tidy up code, return proper itemstack - Shorten code (changes from HybridDog/patch-35)
-
- Jul 03, 2016
-
-
tenplus1 authored
- Global functions sethome.set(name, pos) , sethome.get(name) and sethome.go(name) - Tidy: trim coords to one decimal place and write to table and output table in one go. - Add error checking - Add t4im's homepos loader
-
- Jul 01, 2016
- Jun 27, 2016
- Jun 26, 2016
- Jun 25, 2016
-
-
paramat authored
-
- Jun 22, 2016
- Jun 21, 2016
-
-
Yutao Yuan authored
Previously waterlily has misaligned top and bottom textures and looks different when viewed from below. This also hides the flower in bottom texture.
-
Auke Kok authored
Allows for more properties to be passed through. Somewhat simplifies the code as well.
-
- Jun 18, 2016
-
-
cd2 authored
This doubles the fall height without damage to 11 nodes.
-
Auke Kok authored
Allow many crafted nodes to be rotated in any way possible. These blocks all have slab and stair versions, which can create awkward patterns if placed together. By allowing these to be rotated players can create new patterns and appearances that were not before possible. Since this wasn't possible before, there won't be any effect to existing builds, as param2 should always be '0'. The current screwdriver mod also refuses to rotate and alter param2, so this is safe to enable from now on. Personally, since these are all *crafted* nodes to begin with, it should be apparent that they can be rotated to begin with, but I can see people may disagree from a simplicity perspective. It also may affect param2 usage that other mods rely on, although I'm not aware of any mods that do this.
-
- Jun 15, 2016
-
-
paramat authored
Symbols used in search caused the game to hang with a grey screen, for example searching for 'diamond;ingot'
-