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  1. Aug 20, 2016
  2. Aug 15, 2016
    • tenplus1's avatar
      Default/trees: Faster 'is snow nearby' function · 1b745d40
      tenplus1 authored
      Use 'find node near' instead of 'find nodes in area'
      1b745d40
    • paramat's avatar
      Default: Optimise and simplify leafdecay ABM, remove cache · 2ecbc43a
      paramat authored
      With thanks to contributor tenplus1
      Remove leaf cache and globalstep accumulator limiter
      Use 'pos' instead of 'p0'
      Remove non-essential 'group:liquid' from 'neighbors'
      Increase chance value to 10 to compensate for disabled cache
      Disable 'catch-up' to avoid the ABM often becoming 10 times more
      intensive
      Remove use of 'do preserve' bool, instead simply 'return'
      Remove unnecessary checks for 'd' and 'd == 0'
      Don't 'get' n0, use already present 'node' instead
      Swap order two conditionals so that the one most likely is first
      2ecbc43a
  3. Aug 09, 2016
  4. Aug 05, 2016
  5. Aug 04, 2016
    • tenplus1's avatar
      TNT: Fix bug with huge stacks · 6c83ea0b
      tenplus1 authored
      This fixes the TNT bug that can crash game when blowing up a container
      which holds huge stacks above the norm... e.g. give yourself 65535 snow,
      place in chest, blow up, stalled!
      6c83ea0b
    • paramat's avatar
      Doors: Trim open fence gate collision box · 265c40b5
      paramat authored
      Previously, the collision box extended into an empty node, causing
      falling node objects to land on the open gate but not transform
      back into normal nodes. Now fallng node objects will fall through and
      either side of the end of the open gate and transform back.
      265c40b5
  6. Aug 01, 2016
    • Tim's avatar
      Doors: Fix potential crashes, code improvements · 00c2dde4
      Tim authored
      Fix crash when doors are placed under unknown nodes.
      Share a can_dig among doors, that does not crash on nil-player.
      Only set can_dig if we actually protect the door.
      00c2dde4
    • paramat's avatar
      Bones: Improve bones textures · 4fba897a
      paramat authored
      Add mouth, remove jaw shadow, shade eyesockets.
      Darker shading for spine and rotate texture using ^[transform2
      instead of inverting texture.
      Use 'node sound gravel defaults' for sounds.
      4fba897a
  7. Jul 27, 2016
  8. Jul 23, 2016
  9. Jul 19, 2016
  10. Jul 18, 2016
    • rubenwardy's avatar
      Move nyancats into a separate mod · 3661cb61
      rubenwardy authored
      Nyancats are independent in the default mod. Nothing else uses them or
      their code. Separating it into a separate mod makes it easier for
      subgames to remove them. It also makes it easier for a mod to depend
      on nyancats, as lots of subgames don't have them.
      
      Default/mapgen.lua: Register biomes, ores and decorations in
      singlenode mapgen. These were never disabled anyway because
      singlenode was removed from the world creation menu.
      3661cb61
  11. Jul 15, 2016
  12. Jul 13, 2016
  13. Jul 10, 2016
  14. Jul 09, 2016
  15. Jul 07, 2016
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