- Jan 20, 2017
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Auke Kok authored
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- Jan 16, 2017
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Auke Kok authored
This reverts commit 5e4a6e8a, and commit 60cf3f85. The original door API rewrite I posted had all rotation disabled using the correct on_rotate() handler returning `false`. Two subsequent changes attempting first to enable simple rotation and second disabling that again changed the callback handler to a boolean `false`, which is incorrect use in the screwdriver API, and actually allows rotation. The proper way to disable rotation for facedir nodes it to use a full callback handler that does `return false`.
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- Jan 15, 2017
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paramat authored
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Lars Hofhansl authored
TNT removes flammable nodes from the destruction radius and should remove flames within it too because they lose their fuel and would be removed by ABM later anyway.
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- Jan 12, 2017
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Baptiste Pouget authored
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Auke Kok authored
Create a simple triplet table (src1, src2, dst) for all the dye recipes and group them logically, with a bit of explanation where they actually come from. This prunes a lot of recipes from the list, but the old list had a ton of combinations that did not make any sense, as well as recipes that were just gross approximations and duplicates, mixing the same color with itself just to get the same color back, which just wastes packets at logon. The list has been checked to allow all colors created from the basic dyes (flowers+coal) so that all colors can be crafted.
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- Jan 07, 2017
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paramat authored
Craft 4 default:sand to default:sandstone. Previously, 4 group:sand was craftable to sandstone and sandstone was craftable back into default:sand, allowing silver and desert sands to be converted into incorrect colour sandstone and yellow sand.
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paramat authored
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paramat authored
Copy-paste and only remove form-feed characters.
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rubenwardy authored
Added as a new mod as it doesn't fit anywhere else. This is a game play change, so it better suited to Minetest Game rather than builtin Fixes #857
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- Jan 03, 2017
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rubenwardy authored
Fixes #1364
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- Jan 02, 2017
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rubenwardy authored
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paramat authored
Require only 1 mese crystal instead of 3. To make farming in dark locations easier. To reduce and balance recipe ore cost.
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SmallJoker authored
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DS-Minetest authored
The cost of TNT remains the same
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- Dec 21, 2016
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paramat authored
If the boat pos is over limit, 'add entity' will not add an entity, causing 'boat' to be nil.
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- Dec 17, 2016
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paramat authored
I recently made glass footstep and dig gains too low, raise slightly. Change dirt dug gain from above-maximum 1.5 to maximum 1.0. Reduce gain of footsteps: stone, dirt, gravel, wood, metal Raise gain of leaves footstep.
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Auke Kok authored
The fuel would remain active even if source went empty, giving free cook time to newly inserted items. This patch is supposed to stop this.
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- Dec 13, 2016
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paramat authored
Some nodes with the snappy group (wool, glass pane, seeds) were missing sound when dug with a sword. Adding the sound causes it to be used for glass pane, so define a 'dig' sound in the 'node sound glass defaults' table, use the footstep sound. Adding the sound also causes it to be used for seeds which deliberately have no dig sound, so add an empty sound override for seed dig. Reduce the gain of the glass footstep sound which was excessively loud. Add some freesound members to license.txt.
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- Dec 07, 2016
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paramat authored
Handbrake was barely noticeable and fairly useless. Equalisng with brake rail deceleration makes it more intuitive to use and easier to judge stopping distance.
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HybridDog authored
This is slightly modified after #1279 - the setting for furnace timer was removed and hardcoded to 1.0s, which is the old furnace timer interval.
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paramat authored
Previous code: Used looped sounds without attaching them to objects or playing direct to players. The looped sounds are not 'stopped' when players leave the area. These may be causing the bug where sounds are heard at extreme distances. Entering a world with already present flames results in silent flames. Sounds are often played at a large number of points in a 6 node lattice. A large fire is reported to cause a high load, disabling the sound code is reported to help this. New code: Optional flame sound to not interfere with ambience mods. Permanent flame now has sound. For multiple flames, sound is positioned at the centre of all flames, and has volume determined by flame number. The original freesound 'large fire' recording was used to create 3 sounds that play at random for a non-repetitive effect. At low volume it is suitable for small fires. Original sound files and sound function (as an empty function) kept temporarily to reduce disruption. Reduce gain of flame extinguish sound.
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- Dec 05, 2016
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paramat authored
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rubenwardy authored
Also sets creative:all as default inventory page Fixes #1423
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- Dec 04, 2016
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paramat authored
Some GPUs cause visual bugs when mip-mapping is used with indexed textures that use alpha. Because leaves are sometimes rendered opaque it is even more important to keep these as RGBA to preserve the correct background colour.
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paramat authored
Papyrus: Make base node dirt instead of dirt_with_grass. Formerly the exposed dirt would change to grass but the new grass spread ABM now prevents that. Waterlily: Don't specify a water_source node in the schematic, as it may be used in river water. It was not force-placed but should really be "air" prob = 0.
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Napiophelios authored
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Auke Kok authored
This changes the farming API such that any nodedef with paramtype2 and place_param2 are passed through to all the plant stages of the farming plant. This allows plants to use an alternative mesh for the plantlike drawtype, and provide a bit of graphical variation in plants. We enable this for wheat, using place_param2 = 3, which is the '#' shaped plant mesh. If you would actually be able to give yourself this plant in creative or through /give, you would also get the same '#' shape.
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Auke Kok authored
This makes all the 3d torch selection boxes 1px oversized. Before, they were inconsistently sized and too small for the upright torch.
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- Dec 03, 2016
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Wuzzy authored
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paramat authored
Biomes: Add 'sandstone desert', 'cold desert', 'snowy grassland'. Rename 'glacier' biome to 'icesheet' biome. Rename non-swamp 'swamp' biomes to 'shore' biomes. Remove 'sandstone grassland' biome. Rename 'stone grassland' biome to 'grassland' biome. Edit biome points for improved similarity to Whittaker classification. Change 'tundra' to bare stone with snowblocks. Make dirt 'swamp' / 'shore' less deep. Ores: Make dirt blob ore biome-specific, limit to dirt biomes. Decorations: Make mushroom noise spread match that of appletrees as originally intended, to have mushrooms spawn in darker thicker forest areas. Add coral reefs in warm oceans. Add bushes and acacia bushes. Jungletrees in deeper water for larger swamps. Register flower mod decorations in singlenode mapgen for use by minetest.generate_registered_decorations, as in default/mapgen.lua.
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- Dec 01, 2016
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Napiophelios authored
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- Nov 30, 2016
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paramat authored
Boats: Previously, boats were not added to inventory in creative mode, fix. In creative mode multiple boats will not be added to inventory. Add comment. Carts: Set speed to 2 if punched by a non-player, to match the effect of a player punch. Add comments.
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- Nov 28, 2016
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sfan5 authored
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Auke Kok authored
Fixes (I hope) #1420 (bad method call).
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paramat authored
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paramat authored
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Diego Martínez authored
This commit makes the carts mod not add the cart item to the player's inventory if running with creative mode and the player already has it.
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- Nov 27, 2016
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SmallJoker authored
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SmallJoker authored
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