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  1. Jan 20, 2017
  2. Jan 16, 2017
    • Auke Kok's avatar
      Revert "Doors: Remove ..." and "Doors: Allow the screwdriver to ..." · 6dcf541f
      Auke Kok authored
      This reverts commit 5e4a6e8a, and
                   commit 60cf3f85.
      
      The original door API rewrite I posted had all rotation disabled using
      the correct on_rotate() handler returning `false`. Two subsequent
      changes attempting first to enable simple rotation and second disabling
      that again changed the callback handler to a boolean `false`, which
      is incorrect use in the screwdriver API, and actually allows rotation.
      
      The proper way to disable rotation for facedir nodes it to use a full
      callback handler that does `return false`.
      6dcf541f
  3. Jan 15, 2017
  4. Jan 12, 2017
    • Baptiste Pouget's avatar
      Add support for custom bed sounds · 57eb9060
      Baptiste Pouget authored
      57eb9060
    • Auke Kok's avatar
      Dye: Simplify recipes. · df19b4ea
      Auke Kok authored
      Create a simple triplet table (src1, src2, dst) for all the dye
      recipes and group them logically, with a bit of explanation where
      they actually come from.
      
      This prunes a lot of recipes from the list, but the old list had a
      ton of combinations that did not make any sense, as well as recipes
      that were just gross approximations and duplicates, mixing the same
      color with itself just to get the same color back, which just wastes
      packets at logon.
      
      The list has been checked to allow all colors created from the basic
      dyes (flowers+coal) so that all colors can be crafted.
      df19b4ea
  5. Jan 07, 2017
  6. Jan 03, 2017
  7. Jan 02, 2017
  8. Dec 21, 2016
  9. Dec 17, 2016
    • paramat's avatar
      Sounds: Edit some sound gains, mostly footsteps · 12b15419
      paramat authored
      I recently made glass footstep and dig gains too low, raise slightly.
      Change dirt dug gain from above-maximum 1.5 to maximum 1.0.
      Reduce gain of footsteps: stone, dirt, gravel, wood, metal
      Raise gain of leaves footstep.
      12b15419
    • Auke Kok's avatar
      Furnace: Attempt to fix exploits · e5c5c263
      Auke Kok authored
      The fuel would remain active even if source went empty, giving
      free cook time to newly inserted items. This patch is supposed
      to stop this.
      e5c5c263
  10. Dec 13, 2016
    • paramat's avatar
      Default: Add missing 'default_dig_snappy' sound · 55a16cd2
      paramat authored
      Some nodes with the snappy group (wool, glass pane, seeds) were missing
      sound when dug with a sword.
      Adding the sound causes it to be used for glass pane, so define a 'dig'
      sound in the 'node sound glass defaults' table, use the footstep sound.
      Adding the sound also causes it to be used for seeds which deliberately
      have no dig sound, so add an empty sound override for seed dig.
      
      Reduce the gain of the glass footstep sound which was excessively loud.
      
      Add some freesound members to license.txt.
      55a16cd2
  11. Dec 07, 2016
    • paramat's avatar
      Carts: Stronger handbrake · 3e585299
      paramat authored
      Handbrake was barely noticeable and fairly useless.
      Equalisng with brake rail deceleration makes it more intuitive to use
      and easier to judge stopping distance.
      3e585299
    • HybridDog's avatar
      Furnace: Make furnaces work when unloaded · 4a5206e3
      HybridDog authored
      This is slightly modified after #1279 - the setting for furnace
      timer was removed and hardcoded to 1.0s, which is the old furnace
      timer interval.
      4a5206e3
    • paramat's avatar
      Fire: Rewrite fire sound code · fed2151d
      paramat authored
      Previous code:
      Used looped sounds without attaching them to objects or playing direct
      to players.
      The looped sounds are not 'stopped' when players leave the area.
      These may be causing the bug where sounds are heard at extreme
      distances.
      Entering a world with already present flames results in silent flames.
      Sounds are often played at a large number of points in a 6 node lattice.
      A large fire is reported to cause a high load, disabling the sound code
      is reported to help this.
      
      New code:
      Optional flame sound to not interfere with ambience mods.
      Permanent flame now has sound.
      For multiple flames, sound is positioned at the centre of all flames, and
      has volume determined by flame number.
      The original freesound 'large fire' recording was used to create 3 sounds
      that play at random for a non-repetitive effect. At low volume it is
      suitable for small fires.
      
      Original sound files and sound function (as an empty function) kept
      temporarily to reduce disruption.
      
      Reduce gain of flame extinguish sound.
      fed2151d
  12. Dec 05, 2016
  13. Dec 04, 2016
    • paramat's avatar
      Default: Convert remaining indexed leaves to RGBA · 7998de67
      paramat authored
      Some GPUs cause visual bugs when mip-mapping is used with indexed textures
      that use alpha. Because leaves are sometimes rendered opaque it is even
      more important to keep these as RGBA to preserve the correct background
      colour.
      7998de67
    • paramat's avatar
      Default/flowers: Improve papyrus and waterlily schematics · fc791d80
      paramat authored
      Papyrus:
      Make base node dirt instead of dirt_with_grass. Formerly the exposed
      dirt would change to grass but the new grass spread ABM now prevents that.
      
      Waterlily:
      Don't specify a water_source node in the schematic, as it may be used in
      river water. It was not force-placed but should really be "air" prob = 0.
      fc791d80
    • Napiophelios's avatar
      Xpanes: Improve bars texture · e67a6037
      Napiophelios authored
      e67a6037
    • Auke Kok's avatar
      Farming: Change wheat into # shaped plant · ea9c4012
      Auke Kok authored
      This changes the farming API such that any nodedef with paramtype2
      and place_param2 are passed through to all the plant stages of the
      farming plant.
      
      This allows plants to use an alternative mesh for the plantlike
      drawtype, and provide a bit of graphical variation in plants.
      
      We enable this for wheat, using place_param2 = 3, which is the '#'
      shaped plant mesh. If you would actually be able to give yourself
      this plant in creative or through /give, you would also get the
      same '#' shape.
      ea9c4012
    • Auke Kok's avatar
      Torches: Make selection boxes consistent · d7f176df
      Auke Kok authored
      This makes all the 3d torch selection boxes 1px oversized. Before,
      they were inconsistently sized and too small for the upright torch.
      d7f176df
  14. Dec 03, 2016
    • Wuzzy's avatar
      Default: Make Book with Text a furnace fuel · c5f11d74
      Wuzzy authored
      c5f11d74
    • paramat's avatar
      Default / flowers: New biomes. Limit dirt blobs. Add corals, bushes · 42afe679
      paramat authored
      Biomes:
      Add 'sandstone desert', 'cold desert', 'snowy grassland'.
      Rename 'glacier' biome to 'icesheet' biome.
      Rename non-swamp 'swamp' biomes to 'shore' biomes.
      Remove 'sandstone grassland' biome.
      Rename 'stone grassland' biome to 'grassland' biome.
      Edit biome points for improved similarity to Whittaker classification.
      Change 'tundra' to bare stone with snowblocks.
      Make dirt 'swamp' / 'shore' less deep.
      
      Ores:
      Make dirt blob ore biome-specific, limit to dirt biomes.
      
      Decorations:
      Make mushroom noise spread match that of appletrees as originally intended,
      to have mushrooms spawn in darker thicker forest areas.
      Add coral reefs in warm oceans.
      Add bushes and acacia bushes.
      Jungletrees in deeper water for larger swamps.
      
      Register flower mod decorations in singlenode mapgen for use by
      minetest.generate_registered_decorations, as in default/mapgen.lua.
      42afe679
  15. Dec 01, 2016
  16. Nov 30, 2016
    • paramat's avatar
      Boats / carts: Fix and improve on_punch functions · f06f66cc
      paramat authored
      Boats:
      Previously, boats were not added to inventory in creative mode, fix.
      In creative mode multiple boats will not be added to inventory.
      Add comment.
      
      Carts:
      Set speed to 2 if punched by a non-player, to match the effect of a
      player punch.
      Add comments.
      f06f66cc
  17. Nov 28, 2016
  18. Nov 27, 2016
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