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  1. Jun 04, 2018
  2. Jun 02, 2018
  3. Apr 13, 2018
  4. May 07, 2017
  5. Dec 07, 2016
    • paramat's avatar
      Fire: Rewrite fire sound code · fed2151d
      paramat authored
      Previous code:
      Used looped sounds without attaching them to objects or playing direct
      to players.
      The looped sounds are not 'stopped' when players leave the area.
      These may be causing the bug where sounds are heard at extreme
      distances.
      Entering a world with already present flames results in silent flames.
      Sounds are often played at a large number of points in a 6 node lattice.
      A large fire is reported to cause a high load, disabling the sound code
      is reported to help this.
      
      New code:
      Optional flame sound to not interfere with ambience mods.
      Permanent flame now has sound.
      For multiple flames, sound is positioned at the centre of all flames, and
      has volume determined by flame number.
      The original freesound 'large fire' recording was used to create 3 sounds
      that play at random for a non-repetitive effect. At low volume it is
      suitable for small fires.
      
      Original sound files and sound function (as an empty function) kept
      temporarily to reduce disruption.
      
      Reduce gain of flame extinguish sound.
      fed2151d
  6. Aug 20, 2016
  7. Jul 27, 2016
  8. May 01, 2016
  9. Mar 03, 2016
  10. Oct 28, 2015
  11. Oct 01, 2015
    • paramat's avatar
      Rename to Minetest Game · 8e51f318
      paramat authored
      Rename in game.conf and documentation
      Update game_api.txt documentation for bucket API and tree functions
      Fix tab, space and comment formatting in game_api.txt
      Rename in mod READMEs
      8e51f318
  12. Sep 29, 2015
  13. Aug 15, 2015
  14. Dec 06, 2014
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