- Nov 11, 2017
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raymoo authored
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- Nov 06, 2017
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paramat authored
Correct the collisionbox height.
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- Nov 05, 2017
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paramat authored
Fix 'stair_images' code to avoid 'stair_images' being empty in some situations. Change stairs back to nodeboxes to make world-aligned textures work.
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SmallJoker authored
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- Nov 03, 2017
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paramat authored
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paramat authored
Previously, body and limbs were stretched vertically by 1.125, creating rectangular pixels on side faces. Head was unstretched. Remove stretch of body and limbs, leaving the head unchanged. No other change would excessively shorten the model, so also scale up the model slightly, by * 1.05, such that the reduction factor for height is equal to the increasing factor for width. This minimises the changes to height and width. Remove cape support. Update the collisionbox to match. Add missing license.txt.
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- Oct 27, 2017
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sfan5 authored
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- Oct 24, 2017
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paramat authored
Map mod: Tune cyclic update interval. Re-add HUD flags update on item 'use'.
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paramat authored
Original recording by Ryding. http://freesound.org/people/Ryding/ Found by Anth0rx, edited by paramat. Add and use 'default.node_sound_snow_defaults()' function.
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- Oct 23, 2017
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Coder12a authored
Some files or editors may use \r instand of \n like notepad++. If you copy text written in notepad++ and pasted into the book. The book will only have one page.
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SmallJoker authored
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SmallJoker authored
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SmallJoker authored
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James Stevenson authored
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- Oct 13, 2017
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paramat authored
Uses the new player object property 'can zoom'. In survival mode, use of zoom requires the binoculars item in inventory. Zoom is automatically allowed in creative mode and for players with the 'creative' privilege. The binoculars.update_player_property() function is global so can be redefined by a mod for alternative behaviour.
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- Oct 10, 2017
- Oct 07, 2017
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Lars Hofhansl authored
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- Oct 03, 2017
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paramat authored
Clarify README.txt.
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- Oct 02, 2017
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paramat authored
In survival mode, use of the minimap requires the mapping kit item. Minimap radar mode is always disabled in survival mode. Minimap and minimap radar mode will be automatically enabled in creative mode and for any player with the 'creative' privilege. The 'map.update_hud_flags()' function is global so can be redefined by a mod for alternative behaviour.
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SmallJoker authored
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- Sep 28, 2017
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paramat authored
Based on code by github user 'hdak1945git'. Fixes a crash when 'colorfacedir' param2 is used for beds.
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- Sep 25, 2017
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tenplus1 authored
Check for on_rightclick functions of nodes when holding a waterlily.
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rubenwardy authored
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rubenwardy authored
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paramat authored
Make deeper, to compensate for ease of travel using 3D noise tunnels. Make depth more progressive with value: Ore, upper limit Coal 64 no change Iron 0 no change Tin -32 > -64 Copper -16 > -128 Gold -64 > -256 Diamond -128 > -512 Mese crystal -64 > -512 Mese block -1024 no change Make y of 1st density increase deeper but following a similar logic to before: Ore, upper limit Coal 0 no change Iron -64 no change Tin -128 no change Copper -64 > -256 Gold -256 > -1024 Diamond -256 > -1024 Mese crystal -256 > -1024 Mese block -2048 new Add second, denser layer of mese blocks with a decrease of separation and increase in density equal to mese ore layers.
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- Sep 20, 2017
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danielmeek32 authored
Fixes #1885
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tenplus1 authored
This should fix the chest staying open when a player disconnects while inside.
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- Sep 17, 2017
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paramat authored
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- Sep 12, 2017
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sfan5 authored
Forgot this in the last commit, thanks @Fixer-007
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- Sep 11, 2017
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sfan5 authored
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- Aug 26, 2017
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tenplus1 authored
Add 'explode_centre' flag which when false explodes as normal and when true runs on_blast on centre node as well as dropping items.
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tenplus1 authored
Move mushroom spread ABM action into a global and overridable function. Optimise spread code. Reduce spread range to reduce spread through walls.
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- Aug 18, 2017
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paramat authored
Remove string -> cotton alias.
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Hybrid Dog authored
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tenplus1 authored
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- Aug 14, 2017
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rubenwardy authored
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- Aug 13, 2017