- Mar 19, 2013
- Mar 18, 2013
- Mar 17, 2013
- Mar 16, 2013
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PilzAdam authored
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- Mar 09, 2013
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PilzAdam authored
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- Mar 03, 2013
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- Mar 01, 2013
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PilzAdam authored
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- Feb 24, 2013
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PilzAdam authored
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- Feb 12, 2013
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jojoa1997 authored
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- Feb 08, 2013
- Feb 06, 2013
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Jat authored
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- Jan 26, 2013
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Lord89James authored
Fix door's glitch in creative mode
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- Jan 15, 2013
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PilzAdam authored
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- Jan 07, 2013
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PilzAdam authored
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- Jan 06, 2013
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Gloop Master authored
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- Jan 05, 2013
- Jan 04, 2013
- Dec 31, 2012
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Casimir authored
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- Dec 29, 2012
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PilzAdam authored
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- Dec 28, 2012
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Jordan Snelling authored
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PilzAdam authored
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Splizard authored
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Splizard authored
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- Dec 27, 2012
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Jordan Snelling authored
also, license follows the default one since thats how the textures for minetest_game usually work.
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- Dec 22, 2012
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Iqualfragile authored
Fixed default_grass_side.png
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- Dec 18, 2012
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Vanessa Ezekowitz authored
object found *among* the stone. That is, mese should behave such that you get something potentially useful out of the aggregate block you just broke, rather than just collecting the whole block when mined. Mese crystals in stone give a single Mese Crystal when mines. Craft three of those + 2 sticks for Mese Pickaxe, or 9 for a Mese block. Craft one Mese Crystal by itself to get 9 Mese Crystal fragments, which all mods should use when a full Mese Crystal is too much. This includes new textures for the above objects, tweaks to the sounds used for them, and naming tweaks for the textures used for default mese in stone, so that old texture packs don't use the "wrong" image. This represents my best effort to match C55's suggestions.
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- Dec 17, 2012
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PilzAdam authored
Fix incorrect slabs to full block transformation by changing the modname to 'stairs' for all stairs and slabs
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