- Dec 03, 2014
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PilzAdam authored
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- Nov 30, 2014
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Craig Davison authored
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paramat authored
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Amaz authored
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- Nov 29, 2014
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Diego Martínez authored
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- Nov 23, 2014
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kilbith authored
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- Nov 21, 2014
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PenguinDad authored
Signed-off-by:
Craig Robbins <kde.psych@gmail.com>
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- Nov 16, 2014
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paramat authored
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- Nov 08, 2014
- Nov 04, 2014
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ShadowNinja authored
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- Oct 29, 2014
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paramat authored
Boats mod improve y motion. Smaller collision box. Reverse turn with negative velocity only. Smooth turning. Enable underwater higher acceleration
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- Oct 05, 2014
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kilbith authored
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- Oct 03, 2014
- Oct 02, 2014
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BlockMen authored
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- Sep 27, 2014
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BlockMen authored
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Neuromancer56 authored
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- Sep 21, 2014
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BlockMen authored
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- Sep 16, 2014
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BlockMen authored
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ShadowNinja authored
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Amaz authored
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BlockMen authored
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CraigyDavi authored
It's now in game_api.txt
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- Sep 07, 2014
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ShadowNinja authored
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- Aug 22, 2014
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Calinou authored
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- Aug 21, 2014
- Aug 07, 2014
- Jul 26, 2014
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Gabriel Huber authored
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- Jul 24, 2014
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Zefram authored
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- Jul 22, 2014
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ShadowNinja authored
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Zefram authored
Mirror the setup of a door placed next to any door, not just next to a door of the same type. This is particularly useful where there are multiple door types that have the same appearance, but one wants the doors of a pair to have different behaviour in some other respect.
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Zefram authored
When a trapdoor is mounted upside down, to make its top surface flush with the floor above when closed, it is necessary to have some way to climb through the trapdoor node when it's open. Making it climbable like a ladder satisfies this need. It is somewhat realistic, as a real trapdoor can have a ladder segment mounted on one face. When the trapdoor is mounted in its default orientation, making the bottom surface flush with the ceiling below when closed, the climbability when open is not strictly necessary, but is still a convenience.
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Zefram authored
The message to "hold shift" makes an unwarranted assumption about the user's keybindings. Messages from the server should refer to a key's game function, rather than its extragame identity.
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