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  1. May 21, 2013
  2. May 20, 2013
  3. May 19, 2013
  4. May 18, 2013
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  11. Mar 09, 2013
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  15. Jan 07, 2013
  16. Jan 04, 2013
  17. Dec 28, 2012
  18. Dec 18, 2012
    • Vanessa Ezekowitz's avatar
      Changed Mese to act like an object cut out of a block of stone, rather than an · 1bf62bba
      Vanessa Ezekowitz authored
      object found *among* the stone.
      
      That is, mese should behave such that you get something potentially useful out
      of the aggregate block you just broke, rather than just collecting the whole
      block when mined.
      
      Mese crystals in stone give a single Mese Crystal when mines. Craft three of
      those + 2 sticks for Mese Pickaxe, or 9 for a Mese block. Craft one Mese
      Crystal by itself to get 9 Mese Crystal fragments, which all mods should use
      when a full Mese Crystal is too much.
      
      This includes new textures for the above objects, tweaks to the sounds used for
      them, and naming tweaks for the textures used for default mese in stone, so
      that old texture packs don't use the "wrong" image.
      
      This represents my best effort to match C55's suggestions.
      1bf62bba
  19. Dec 15, 2012
  20. Dec 10, 2012
  21. Dec 01, 2012
  22. Nov 25, 2012
    • MirceaKitsune's avatar
      Add script to turn players into meshes, ticks every 1 second · 0057a87b
      MirceaKitsune authored
      Trigger the player.lua file in init.lua
      
      Commit the ugly and temporary test model and texture. We'll get to a real animated player mesh once the code for that is ready
      
      Set visual_size accordingly so the player model doesn't stretch vertically (default of the sprite player)
      
      Attempt to use the b3d model format, although it doesn't seem to work so far
      0057a87b
  23. Nov 24, 2012
  24. Nov 18, 2012
  25. Nov 12, 2012
  26. Nov 11, 2012
  27. Nov 02, 2012
  28. Oct 31, 2012
  29. Oct 28, 2012
  30. Sep 03, 2012
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