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  1. Feb 03, 2019
  2. Jan 26, 2019
  3. Jan 07, 2019
  4. Jan 04, 2019
  5. Jan 03, 2019
  6. Jan 02, 2019
    • Paul Ouellette's avatar
      ccf03ea4
    • Paramat's avatar
      Add large cactus seedling · 6688ddf6
      Paramat authored
      Alter 'large cactus' schematic to place another force-placed cactus node,
      to replace the cactus seedling on growth.
      Make schematic 5x7x5 to solve rotation, placement and protection check
      issues.
      Add a y-slice probability for height variation.
      
      Growth time is tuned to not make this a faster way to obtain cactus nodes
      compared to normal cactus farming.
      Seedling texture by Extex101.
      
      Use sapling/seedling description in protection intersection message in
      'sapling_on_place' function.
      6688ddf6
  7. Dec 22, 2018
  8. Dec 20, 2018
  9. Dec 08, 2018
  10. Dec 07, 2018
  11. Nov 28, 2018
  12. Nov 16, 2018
  13. Nov 15, 2018
  14. Nov 09, 2018
  15. Nov 02, 2018
  16. Oct 29, 2018
  17. Oct 27, 2018
  18. Oct 18, 2018
  19. Oct 14, 2018
  20. Oct 11, 2018
  21. Oct 09, 2018
  22. Oct 04, 2018
    • Paramat's avatar
      Stairs: Add field to determine world-aligned textures (#2219) · 5b3b6092
      Paramat authored
      All stair/slab nodes with parent nodes that are rotatable (wood and bricks)
      are reverted to not having world-aligned textures, to fix the breakage of
      rotated stair/slab appearence in worlds.
      
      Update, and add missing documentation to, game_api.txt.
      5b3b6092
  23. Sep 25, 2018
  24. Sep 24, 2018
  25. Sep 21, 2018
  26. Sep 14, 2018
  27. Sep 03, 2018
    • 12Me21's avatar
      Stairs: Safer slab name check · aafe31c1
      12Me21 authored
      Before, it checked if the node name *contained* "stairs:slab_", which could detect
      things like "xxxxxstairs:slab_xxxx". Changed the pattern to "^stairs:slab_".
      aafe31c1
  28. Sep 02, 2018
  29. Aug 28, 2018
  30. Aug 24, 2018
  31. Aug 23, 2018
  32. Aug 22, 2018
  33. Aug 21, 2018
  34. Aug 11, 2018
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