- Apr 16, 2016
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Auke Kok authored
This is technically "dirt with grass" that's just under a snow cover, so in darkness the grass on these nodes will also die, turning it into dirt. This doesn't convert dirt_with_snow under snow.
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- Mar 25, 2016
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paramat authored
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- Mar 13, 2016
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Auke Kok authored
This changes the drawtype of fences to NDT_CONNECTED nodebox drawtype. These nodes are drawn by the client with the needed connections on the fly as the scene is drawn. There is no logic needed by mods to modify the nodes. These fences connect to (1) other fences, (2) planks and (3) tree trunks, but nothing else. They do not connect to stone, dirt, wool, etc. This is done by the "connects_to" parameter, which takes groups and node names. Due to the way textures are wrapped, we can make these nodes look a lot better by giving them a special tile. This change requires minetest/minetest#3503.
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- Feb 23, 2016
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MT-Modder authored
As requested by @paramat. Leaves are preserved by default and only decay when using place + sneak.
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- Feb 14, 2016
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paramat authored
Spread ABM intervals evenly across 1 to 16 seconds 16s ensures no nodes are missed when player walks past Adjust chance values to compensate, for identical action rates Combine lavacooling ABMs into one, return to chance = 1 Grass growth: add 'neighbors = "air"' to avoid processing the thousands of underground dirt nodes Grass death: Reduce action rate to that of grass growth Fire: Use chance = 1 for flame extinguishing and flame removal when mod is disabled
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- Feb 03, 2016
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Auke Kok authored
This converts the call to minetest.register() for the default fence node, so it can be called by other mods to quickly setup other fences. Since this creates an API, insert it into the game_api.txt. The api looks like minetest.register(name, {def}), and has two uncommon fields: "texture" and "material". Any normal nodedef property can be passed through, except "drawtype". The "fence" group will always be added. The default fence recipe is modified to be as follows: wood, stick, wood wood, stick, wood This recipe yields 4 fence nodes. This allows us to create according recipes for acacia, pine, aspen, and junglewood fences without adding new stick types: pine wood, stick, pine wood pine wood, stick, pine wood This is a from-scratch implementation, written by heart but inspired by (#665 - Add many wooden fences). Stick and fences nodes are named in a consistent way.
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- Nov 14, 2015
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paramat authored
To avoid processing spikes where catch-up is non-essential Disable in: Lavacooling, grass growing, grass removal and all fire mod ABMs
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- Oct 26, 2015
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paramat authored
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- Oct 05, 2015
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paramat authored
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- Aug 31, 2015
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paramat authored
Mgv5/mgv7 papyrus schematic now has sand nodes as a base Add sand beach to mgv5/mgv7 deserts
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- Aug 04, 2015
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paramat authored
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- Jul 12, 2015
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paramat authored
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- Jun 08, 2015
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paramat authored
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- Jun 07, 2015
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paramat authored
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- Apr 27, 2015
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HybridDog authored
dont grow cactus on a lying one use minetest.get_node 2 times less do a bit what ShadowNinja wrote add comment return true if the plant is set
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- Feb 12, 2015
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Craig Davison authored
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- Jan 10, 2015
- Dec 06, 2014
- Nov 30, 2014
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Craig Davison authored
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- Sep 16, 2014
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ShadowNinja authored
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- Aug 22, 2014
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Calinou authored
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- Jul 05, 2014
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Casimir authored
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- Nov 17, 2013
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PilzAdam authored
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- Nov 08, 2013
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4Evergreen4 authored
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- Nov 07, 2013
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BlockMen authored
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- Jul 11, 2013
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HybridDog authored
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- Jun 13, 2013
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PilzAdam authored
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Mitori Itoshiki authored
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- May 25, 2013
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PilzAdam authored
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- May 21, 2013
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PilzAdam authored
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- May 19, 2013
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PilzAdam authored
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